Game category: 1129 books

Cover of Video Game Law

Video Game Law

Everything you need to know about Legal and Business Issues in the Game Industry

by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Language: English
Release Date: June 28, 2018

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general,...
Cover of Haxe Game Development Essentials
by Jeremy McCurdy
Language: English
Release Date: July 9, 2016

Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine About This Book Learn the modern, cross-platform language Haxe to build games without any trouble Create engaging 2D games that are compatible with desktop, web, and mobile platforms Learn how to speed...
Cover of Unity 5.x 2D Game Development Blueprints
by Abdelrahman Saher, Francesco Sapio
Language: English
Release Date: September 30, 2016

Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different...
Cover of Core HTML5 2D Game Programming
by David Geary
Language: English
Release Date: June 30, 2014

Game programming offers a wealth of creative and business opportunities, and it’s never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop...
Cover of Getting Started with Unity 5.x 2D Game Development
by Francesco Sapio
Language: English
Release Date: February 10, 2017

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book Build a complete and exciting 2D Tower Defense game from scratch. Understand and learn to perform each phase of the game development pipeline Homework and exercises...
Cover of Unity AI Game Programming - Second Edition
by Ray Barrera, Aung Sithu Kyaw, Clifford Peters
Language: English
Release Date: September 24, 2015

Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!About This BookCompose richer games by learning the essential concepts in artificial intelligence with exciting examplesExplore the brand new Unity 5 features that make implementing artificial intelligence in...
Cover of Game Programming in C++

Game Programming in C++

Creating 3D Games

by Sanjay Madhav
Language: English
Release Date: March 6, 2018

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new...
Cover of Mostly Codeless Game Development

Mostly Codeless Game Development

New School Game Engines

by Robert Ciesla
Language: English
Release Date: July 19, 2017

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. *Mostly Codeless Game Development *empowers new developers with little or no previous programming...
Cover of TAPPEDmethod: Rapid iOS Game Development
by Matt Akins
Language: English
Release Date: April 25, 2015

Learn how to rapidy design, develop, and distribute iOS games.iOS games represent a huge market. And in order to tap into it, you have to treat development like a business. This means following a consistent process.Over the past year, my co-founder and I have put together a method to rapidly...
Cover of Practical Video Game Bots

Practical Video Game Bots

Automating Game Processes using C++, Python, and AutoIt

by Ilya Shpigor
Language: English
Release Date: August 21, 2018

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order...
Cover of Game-Changer: Game Theory and the Art of Transforming Strategic Situations
by David McAdams
Language: English
Release Date: January 27, 2014

A radically new, and easily learned, way to outstrategize your rivals. “The wise win before they fight, while the ignorant fight to win.” So wrote Zhuge Liang, the great Chinese military strategist. He was referring to battlefield tactics, but the same can be said about any strategic situation....
Cover of Game Theory

Game Theory

A Nontechnical Introduction

by Morton D. Davis
Language: English
Release Date: May 11, 2012

"A lucid and penetrating development of game theory that will appeal to the intuition . . . a most valuable contribution." — Douglas R. Hofstadter, author of Gödel, Escher, BachThe foundations of game theory were laid by John von Neumann, who in 1928 proved the basic minimax theorem, and with the...
Cover of Unity Game Development in 24 Hours, Sams Teach Yourself
by Mike Geig
Language: English
Release Date: November 7, 2013

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics,...
Cover of Beginning 3D Game Development with Unity 4

Beginning 3D Game Development with Unity 4

All-in-one, multi-platform game development

by Sue Blackman
Language: English
Release Date: September 20, 2013

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just...
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