Game category: 1129 books

Cover of Unity 2017 2D Game Development Projects

Unity 2017 2D Game Development Projects

Create three interactive and engaging 2D games with Unity 2017

by Lauren S. Ferro, Francesco Sapio
Language: English
Release Date: January 25, 2018

Build classic arcade, shooter and platform games with Unity 2D toolset Key Features Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit. Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight Create...
Cover of Learn Unity for 2D Game Development
by Alan Thorn
Language: English
Release Date: October 25, 2013

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced...
Cover of The Game Maker's Apprentice

The Game Maker's Apprentice

Game Development for Beginners

by Jacob Habgood, Mark Overmars
Language: English
Release Date: December 31, 2006

The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design...
Cover of Make Your Own Twine Games!
by Anna Anthropy
Language: English
Release Date: March 26, 2019

**Bring your game ideas to life with Twine!   ** Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page.  In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development...
Cover of Lean Game Development

Lean Game Development

Apply Lean Frameworks to the Process of Game Development

by Julia Naomi Rosenfield Boeira
Language: English
Release Date: November 17, 2017

Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and...
Cover of Mastering AndEngine Game Development
by Maya Posch
Language: English
Release Date: September 28, 2015

Move beyond basic games and explore the limits of AndEngineAbout This BookExtend the basic AndEngine features without modifying any of AndEngine's codeUnderstand advanced technologies and gain the skills to create the ultimate games in AndEngineTheory supported with practical examples to stimulate...
Cover of The Advanced Game Narrative Toolbox
by Tobias Heussner
Language: English
Release Date: February 18, 2019

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel...
Cover of Learn Unity for Windows 10 Game Development
by Sue Blackman, Adam Tuliper
Language: English
Release Date: December 21, 2016

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the...
Cover of Mastering Unity 5.x
by Alan Thorn
Language: English
Release Date: January 27, 2017

Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! About This Book Become a Unity master by creating a practical, in-depth game-development project with Unity Use advanced C# scripting to unlock the complete potential of Unity 5 Use...
Cover of Beginning Java Game Development with LibGDX
by LEE STEMKOSKI
Language: English
Release Date: December 29, 2015

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse,...
Cover of Game AI Pro 3

Game AI Pro 3

Collected Wisdom of Game AI Professionals

by
Language: English
Release Date: July 12, 2017

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances...
Cover of Preparing Fish & Wild Game

Preparing Fish & Wild Game

Exceptional Recipes for the Finest of Wild Game Feasts

by The Editors of Voyageur Press
Language: English
Release Date: March 27, 2015

Everything you need to know to prepare wonderful food from scratch - and your catch. Every year, tens of millions of Americans head out to fields, forests, streams, and lakes in pursuit of wild game and fish. How do you keep all of that meat and fish from going to waste? Cook it into delicious food,...
Cover of Swipe This!

Swipe This!

The Guide to Great Touchscreen Game Design

by Scott Rogers
Language: English
Release Date: May 30, 2012

Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing...
Cover of Unity Character Animation with Mecanim
by Jamie Dean
Language: English
Release Date: September 29, 2015

A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare...
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