Getting Started with Unity 5.x 2D Game Development

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages
Cover of the book Getting Started with Unity 5.x 2D Game Development by Francesco Sapio, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Francesco Sapio ISBN: 9781784393298
Publisher: Packt Publishing Publication: February 10, 2017
Imprint: Packt Publishing Language: English
Author: Francesco Sapio
ISBN: 9781784393298
Publisher: Packt Publishing
Publication: February 10, 2017
Imprint: Packt Publishing
Language: English

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas

About This Book

  • Build a complete and exciting 2D Tower Defense game from scratch.
  • Understand and learn to perform each phase of the game development pipeline
  • Homework and exercises to improve your skills and take them to the next level

Who This Book Is For

If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.

What You Will Learn

  • Import and set up assets for 2D game development
  • Design and implement dynamic and responsive User Interfaces
  • Create and handle complex animation systems
  • Unlock all the potentiality of the physics engine
  • Implement Artificial Intelligence algorithms to give intelligence to your NPCs
  • Script gameplay and overall bring your ideas to life

In Detail

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.

Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.

This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.

Style and approach

This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas

About This Book

Who This Book Is For

If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.

What You Will Learn

In Detail

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.

Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.

This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.

Style and approach

This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!

More books from Packt Publishing

Cover of the book Drupal 7 Multi Sites Configuration by Francesco Sapio
Cover of the book Practical Web Design by Francesco Sapio
Cover of the book Web Development with Bootstrap 4 and Angular 2 - Second Edition by Francesco Sapio
Cover of the book Web Application Development with Yii and PHP by Francesco Sapio
Cover of the book VSTO 3.0 for Office 2007 Programming by Francesco Sapio
Cover of the book Bootstrap 4 – Responsive Web Design by Francesco Sapio
Cover of the book Raspberry Pi Android Projects by Francesco Sapio
Cover of the book Odoo 10 Implementation Cookbook by Francesco Sapio
Cover of the book Intel Edison Projects by Francesco Sapio
Cover of the book Getting Started with nopCommerce by Francesco Sapio
Cover of the book Mastering Elixir by Francesco Sapio
Cover of the book AWS Networking Cookbook by Francesco Sapio
Cover of the book Instant Web Scraping with Java by Francesco Sapio
Cover of the book Learning Cocos2d-x Game Development by Francesco Sapio
Cover of the book Mastering Flask Web Development by Francesco Sapio
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy