Haxe Game Development Essentials

Nonfiction, Computers, Programming, Object Oriented Programming, Entertainment & Games, Game Programming - Graphics
Cover of the book Haxe Game Development Essentials by Jeremy McCurdy, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jeremy McCurdy ISBN: 9781785286919
Publisher: Packt Publishing Publication: July 9, 2016
Imprint: Packt Publishing Language: English
Author: Jeremy McCurdy
ISBN: 9781785286919
Publisher: Packt Publishing
Publication: July 9, 2016
Imprint: Packt Publishing
Language: English

Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

About This Book

  • Learn the modern, cross-platform language Haxe to build games without any trouble
  • Create engaging 2D games that are compatible with desktop, web, and mobile platforms
  • Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide

Who This Book Is For

This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required.

What You Will Learn

  • Understand the fundamentals of the Haxe programming language
  • Set up a development environment that will work on Windows, Mac, and Linux
  • Create fun 2D games using OpenFL and HaxeFlixel
  • Understand how to implement a user interface
  • Enhance the gameplay experience with cool animations
  • Improve immersion by adding sound
  • Make your game modular and easily expandable using configuration files
  • Compile games that will work on desktop, web, and mobile platforms

In Detail

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games.

If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you.

It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish.

You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems.

By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.

Style and approach

Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

About This Book

Who This Book Is For

This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required.

What You Will Learn

In Detail

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games.

If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you.

It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish.

You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems.

By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.

Style and approach

Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.

More books from Packt Publishing

Cover of the book Fast Data Processing with Spark by Jeremy McCurdy
Cover of the book IoT Penetration Testing Cookbook by Jeremy McCurdy
Cover of the book Hands-On Network Forensics by Jeremy McCurdy
Cover of the book RESTful Java Web Services - Third Edition by Jeremy McCurdy
Cover of the book Creating Games with cocos2d for iPhone 2 by Jeremy McCurdy
Cover of the book WildFly Cookbook by Jeremy McCurdy
Cover of the book Processing XML documents with Oracle JDeveloper 11g: LITE by Jeremy McCurdy
Cover of the book Advanced UFT 12 for Test Engineers Cookbook by Jeremy McCurdy
Cover of the book Neo4j Graph Data Modeling by Jeremy McCurdy
Cover of the book Grome Terrain Modeling with Ogre3D, UDK, and Unity3D by Jeremy McCurdy
Cover of the book Mastering MongoDB 3.x by Jeremy McCurdy
Cover of the book Gamification for Employee Engagement by Jeremy McCurdy
Cover of the book Learning Salesforce Lightning Application Development by Jeremy McCurdy
Cover of the book Building Smart Drones with ESP8266 and Arduino by Jeremy McCurdy
Cover of the book Mastering VMware Horizon 6 by Jeremy McCurdy
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy