Game category: 1129 books

Cover of Introduction to Game Physics with Box2D
by Ian Parberry
Language: English
Release Date: September 29, 2017

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video...
Cover of Swift Game Programming for Absolute Beginners
by Arjan Egges
Language: English
Release Date: August 3, 2015

"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ...  The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches...
Cover of Advanced Game Design with HTML5 and JavaScript
by Rex van der Spuy
Language: English
Release Date: May 13, 2015

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs...
Cover of Python Game Programming By Example
by Alejandro Rodas de Paz, Joseph Howse
Language: English
Release Date: September 28, 2015

A pragmatic guide for developing your own games with PythonAbout This BookStrengthen your fundamentals of game programming with Python languageSeven hands-on games to create 2D and 3D games rapidly from scratchIllustrative guide to explore the different GUI libraries for building your gamesWho...
Cover of Advanced Game Design

Advanced Game Design

A Systems Approach

by Michael Sellers
Language: English
Release Date: October 30, 2017

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device...
Cover of Unreal Engine Game Development Blueprints
by Nicola Valcasara
Language: English
Release Date: September 21, 2016

Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand...
Cover of Learning C# by Developing Games with Unity 5.x - Second Edition
by Greg Lukosek
Language: English
Release Date: March 31, 2016

Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book Get to grips with the fundamentals of scripting in C# with Unity Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# This is...
Cover of Game Audio Development with Unity 5.X
by Micheal Lanham
Language: English
Release Date: June 30, 2017

Create quality game audio with new features and tools built for UnityAbout This BookExplore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more.Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your...
Cover of Unity From Zero to Proficiency (Beginner): a step-by-step guide to coding your first game with Unity
by Patrick Felicia
Language: English
Release Date: March 28, 2019

Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often,...
Cover of Beginning C++ Game Programming
by John Horton
Language: English
Release Date: October 7, 2016

Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building...
Cover of Procedural Content Generation for Unity Game Development
by Ryan Watkins
Language: English
Release Date: January 30, 2016

Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers,...
Cover of Two-Person Game Theory
by Anatol Rapoport
Language: English
Release Date: January 1, 2013

"Game theory is an intellectual X-ray. It reveals the skeletal structure of those systems where decisions interact, and it reveals, therefore, the essential structure of both conflict and cooperation." — Kenneth BouldingThis fascinating and provocative book presents the fundamentals of two-person...
Cover of The Language of Game Theory

The Language of Game Theory

Putting Epistemics into the Mathematics of Games

by Adam Brandenburger
Language: English
Release Date: February 14, 2014

This volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make how players reason about a game a central feature of the theory. The program — now called epistemic game theory...
Cover of Practical GameMaker Projects

Practical GameMaker Projects

Build Games with GameMaker Studio 2

by Ben Tyers
Language: English
Release Date: July 9, 2018

Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android.   Each game in Practical GameMaker Projects has its own...
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