Game category: 1129 books

Cover of Unreal Engine 4.X By Example
by Benjamin Carnall
Language: English
Release Date: July 29, 2016

An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which...
Cover of Godot Engine Game Development Projects

Godot Engine Game Development Projects

Build five cross-platform 2D and 3D games with Godot 3.0

by Chris Bradfield
Language: English
Release Date: June 29, 2018

A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily...
Cover of Game Mechanics: Advanced Game Design
by Ernest Adams, Joris Dormans
Language: English
Release Date: June 18, 2012

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the...
Cover of The Android Game Developer's Handbook
by Avisekhar Roy
Language: English
Release Date: August 24, 2016

Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's...
Cover of C++ Game Development Cookbook
by Druhin Mukherjee
Language: English
Release Date: May 30, 2016

Over 90 recipes to get you creating modern, fast, and high-quality games with C++ About This Book Level up your game programming skills with insightful recipes on building games in C++ Analyze the less commonly discussed problems with C++ applications to develop the best games Improve the performance...
Cover of Unreal Engine: Game Development from A to Z
by Joanna Lee, John P. Doran, Nitish Misra
Language: English
Release Date: August 31, 2016

Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby...
Cover of Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

From Concept to Playable Game with Unity and C#

by Jeremy Gibson Bond
Language: English
Release Date: August 17, 2017

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition...
Cover of SFML Game Development By Example
by Raimondas Pupius
Language: English
Release Date: September 18, 2016

Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you...
Cover of Mastering iOS Game Development
by Miguel DeQuadros
Language: English
Release Date: September 17, 2016

Master the advanced concepts of game development for iOS to build impressive games About This Book Create a complete game with advanced techniques through the course of the book using in-depth, hands-on instructions Learn how to multi-task and improve performance optimization in your game playing...
Cover of LibGDX Cross-Platform Development Blueprints
by Indraneel Potnis
Language: English
Release Date: August 21, 2016

Develop four exciting, cross-platform games using LibGDX with increasing complexity and understand its key concepts About This Book Learn how to make a complete game from scratch using the LibGDX framework Discover different aspects of game development, optimize them, and implement them in your...
Cover of Mastering LibGDX Game Development
by Patrick Hoey
Language: English
Release Date: July 6, 2016

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for...
Cover of Getting Started with Unity 2018

Getting Started with Unity 2018

A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition

by Dr. Edward Lavieri
Language: English
Release Date: March 22, 2018

Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills Key Features Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018 Build custom scripts to make your game characters interactive Explore and implement AritificiaI...
Cover of The Web Game Developer's Cookbook

The Web Game Developer's Cookbook

Using JavaScript and HTML5 to Develop Games

by Evan Burchard
Language: English
Release Date: March 23, 2013

Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms?  Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code!   Evan Burchard walks...
Cover of OpenGL Game Development By Example
by Robert Madsen, Stephen Madsen
Language: English
Release Date: March 8, 2016

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who...
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