Game category: 1129 books

Cover of Extending Unity with Editor Scripting
by Angelo Tadres
Language: English
Release Date: September 21, 2015

Put Unity to use for your video games by creating your own custom tools with editor scriptingAbout This BookAcquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, scriptable objects, and moreLearn to configure...
Cover of Unity from Zero to Proficiency (Foundations): A Step-By-Step Guide to Creating your First Game
by Patrick Felicia
Language: English
Release Date: May 5, 2016

Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started (e.g.,...
Cover of Lua Game Development Cookbook
by Mário Kašuba
Language: English
Release Date: July 28, 2015

The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.This book will guide you through each part of...
Cover of Beginning Mobile Phone Game Programming
by Michael Morrison
Language: English
Release Date: November 22, 2004

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming...
Cover of Procedural Generation in Game Design
by
Language: English
Release Date: June 12, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to...
Cover of Stalingrad for Beginners: Basic Tactics
by George Phillies
Language: English
Release Date: January 29, 2013

Stalingrad, the 1963 game from Avalon Hill, is the most intensely analyzed board wargame in the history of the wargaming hobby. Stalingrad for Beginners - Basic Tactics presents fundamentals at a level suitable for the novice player. Appearing just in time for the 70th anniversary of the liberation...
Cover of Mathematical Game Theory and Applications
by Vladimir Mazalov
Language: English
Release Date: July 29, 2014

An authoritative and quantitative approach to modern game theory with applications from economics, political science, military science, and finance Mathematical Game Theory combines both the theoretical and mathematical foundations of game theory with a series of complex applications along...
Cover of Game Development Tool Essentials
by Paula Berinstein, Remi Arnaud, Alessandro Ardolino
Language: English
Release Date: June 14, 2014

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers...
Cover of Unreal Engine Game Development Cookbook
by John P. Doran
Language: English
Release Date: May 30, 2016

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints...
Cover of Learning Unreal Engine Android Game Development
by Nitish Misra
Language: English
Release Date: June 30, 2015

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the...
Cover of History of Digital Games

History of Digital Games

Developments in Art, Design and Interaction

by Andrew Williams
Language: English
Release Date: March 16, 2017

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a...
Cover of Pro Unity Game Development with C#
by Alan Thorn
Language: English
Release Date: May 29, 2014

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity...
Cover of Beginning Platino Game Engine
by Abhishek Nandy, Debashree Chanda
Language: English
Release Date: November 21, 2016

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With* Beginning Platino Game Engine* you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo...
Cover of Unreal Engine 4.x Scripting with C++ Cookbook

Unreal Engine 4.x Scripting with C++ Cookbook

Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition

by John P. Doran, William Sherif, Stephen Whittle
Language: English
Release Date: March 29, 2019

Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical...
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