Reference imprint: 3303 books

by
Language: English
Release Date: February 28, 2013

Innovations in providing vital health care in homes and remote areas could ultimately change the way society views the health care markets and services in the future. Telehealth systems promise innovations that can extend a hospital’s knowledge and resources, connecting with patients who may not be...
by
Language: English
Release Date: April 30, 2013

Through the use of ICT tools, such as the internet, portals, and telecommunication devices, the quality of healthcare has improved in local and global health; aiding in the development of a sustainable economy. Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare...
by BarCharts,Inc
Language: English
Release Date: November 30, 2009

Essential guidelines and tips to core coding procedures and practices, including: ICD-9-CM, CPT-4 & HCPCS. This guide includes: general & legal guidelines, coding tips, conditions & diagnoses, pathology & laboratory, reimbursement & billing tips, coding evaluation & management services, wounds & injuries,...
by
Language: English
Release Date: February 19, 2016

Bioinspired materials can be defined as the organic or inorganic materials that mimic naturally occurring substances. With applications in a number of fields such as biomedical, chemical, mechanical, and civil engineering, research on the development of biologically-inspired materials is essential...
by
Language: English
Release Date: August 31, 2014

As a paradigm for the future, micro-scale technology seeks to fuse revolutionary concepts in science and engineering and then translate it into reality. Nanotechnology is an interdisciplinary field that aims to connect what is seen with the naked eye and what is unseen on the molecular level. The...
by
Language: English
Release Date: April 1, 2005

Most Bible teachers say a Bible dictionary is the first reference tool a fledgling student of the Bible should acquire. The Holman QuickSource Bible Dictionary is a perfect tool for those who are beginning to study the Bible. It's definitions are both carefully researched and accessible. Definitions...

Gaming and Simulations

Concepts, Methodologies, Tools and Applications

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Language: English
Release Date: November 30, 2010

Research on the development, design, use, and evaluation of electronic games and simulations is essential to the understanding of their numerous roles and applications. Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions,...

Virtual Immersive and 3D Learning Spaces

Emerging Technologies and Trends

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Language: English
Release Date: September 30, 2010

Immersive learning has grown in popularity with the development of open-source immersive 3D learning spaces. Those in e-learning have been working to find ways to capitalize on immersive learning through simulations, digital kiosks, live virtual events, live interactivity, instructor-facilitated learning,...

Teaching through Multi-User Virtual Environments

Applying Dynamic Elements to the Modern Classroom

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Language: English
Release Date: August 31, 2010

In the last few years, educators have become familiar with the concept of online education through the use of tools such as “Blackboard,” “WebCT,” and other online course delivery systems. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights...
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Language: English
Release Date: March 31, 2013

Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections. Many traditionally-oriented educators are simply not aware of the benefits that come from implementing digital games into an instructional environment. Serious Games and Multi-User...
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Language: English
Release Date: November 30, 2013

As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in...
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Language: English
Release Date: November 23, 2016

In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries...
by
Language: English
Release Date: July 13, 2018

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation,...
by
Language: English
Release Date: January 31, 2012

Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments,...
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