Psychology, Pedagogy, and Assessment in Serious Games

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games, Video & Electronic
Cover of the book Psychology, Pedagogy, and Assessment in Serious Games by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781466647763
Publisher: IGI Global Publication: November 30, 2013
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466647763
Publisher: IGI Global
Publication: November 30, 2013
Imprint: Information Science Reference
Language: English
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.

More books from IGI Global

Cover of the book Analyzing the Role of Risk Mitigation and Monitoring in Software Development by
Cover of the book Security and Privacy Management, Techniques, and Protocols by
Cover of the book Biometrics by
Cover of the book Post-Keynesian Empirical Research and the Debate on Financial Market Development by
Cover of the book Non-Functional Properties in Service Oriented Architecture by
Cover of the book E-Government Implementation and Practice in Developing Countries by
Cover of the book Creating a Sustainable Vision of Nonviolence in Schools and Society by
Cover of the book Big Data Analytics in HIV/AIDS Research by
Cover of the book Online Courses and ICT in Education by
Cover of the book Innovative Applications of Ambient Intelligence by
Cover of the book Handbook of Research on Active Learning and the Flipped Classroom Model in the Digital Age by
Cover of the book Multicultural Andragogy for Transformative Learning by
Cover of the book Transport of Information-Carriers in Semiconductors and Nanodevices by
Cover of the book Multifunctional Nanocarriers for Contemporary Healthcare Applications by
Cover of the book Multidisciplinary Approaches to Service-Oriented Engineering by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy