Psychology, Pedagogy, and Assessment in Serious Games

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games, Video & Electronic
Cover of the book Psychology, Pedagogy, and Assessment in Serious Games by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781466647763
Publisher: IGI Global Publication: November 30, 2013
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466647763
Publisher: IGI Global
Publication: November 30, 2013
Imprint: Information Science Reference
Language: English
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.

More books from IGI Global

Cover of the book Optimizing Contemporary Application and Processes in Open Source Software by
Cover of the book Higher Education Institutions and Learning Management Systems by
Cover of the book Innovative Collaborative Practice and Reflection in Patient Education by
Cover of the book Global Perspectives on Contemporary Marketing Education by
Cover of the book Handbook of Research on Waste Management Techniques for Sustainability by
Cover of the book Handbook of Research on Geographic Information Systems Applications and Advancements by
Cover of the book Using Social and Information Technologies for Disaster and Crisis Management by
Cover of the book Managing IT Human Resources by
Cover of the book Information Retrieval and Management by
Cover of the book Asian Business and Management Practices by
Cover of the book Islamic Perspectives on Marketing and Consumer Behavior by
Cover of the book Social Networking and Community Behavior Modeling by
Cover of the book Teaching Literature and Language Through Multimodal Texts by
Cover of the book Integrating Technology in Positive Psychology Practice by
Cover of the book Handbook of Research on Scholarly Publishing and Research Methods by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy