Design, Motivation, and Frameworks in Game-Based Learning

Nonfiction, Reference & Language, Education & Teaching, Educational Theory, Curricula, Computers, General Computing
Cover of the book Design, Motivation, and Frameworks in Game-Based Learning by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522560289
Publisher: IGI Global Publication: July 13, 2018
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522560289
Publisher: IGI Global
Publication: July 13, 2018
Imprint: Information Science Reference
Language: English

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

More books from IGI Global

Cover of the book Cyber Behavior by
Cover of the book Food Science and Nutrition by
Cover of the book Neoliberalism in the Tourism and Hospitality Sector by
Cover of the book Social Media Strategies for Dynamic Library Service Development by
Cover of the book Evaluating Teacher Education Programs through Performance-Based Assessments by
Cover of the book Blended Learning by
Cover of the book Handbook of Research on Educator Preparation and Professional Learning by
Cover of the book Handbook of Research on Promotional Strategies and Consumer Influence in the Service Sector by
Cover of the book Evolution of Cognitive Networks and Self-Adaptive Communication Systems by
Cover of the book Protecting the Genetic Self from Biometric Threats by
Cover of the book Information Technology and Collection Management for Library User Environments by
Cover of the book Handbook of Research on Quality Assurance and Value Management in Higher Education by
Cover of the book Nature-Inspired Computing Design, Development, and Applications by
Cover of the book Recent Algorithms and Applications in Swarm Intelligence Research by
Cover of the book Creating a Sustainable Ecology Using Technology-Driven Solutions by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy