The Advanced Game Narrative Toolbox

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book The Advanced Game Narrative Toolbox by Tobias Heussner, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tobias Heussner ISBN: 9781351014373
Publisher: CRC Press Publication: February 18, 2019
Imprint: CRC Press Language: English
Author: Tobias Heussner
ISBN: 9781351014373
Publisher: CRC Press
Publication: February 18, 2019
Imprint: CRC Press
Language: English

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

 

Key Features

  • Learn from industry experts how to tackle today’s challenges in storytelling for games.
  • A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
  • An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
  • Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio.
  • Improve your own stories by learning and trying the techniques used by the professionals of game writing.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

 

Key Features

More books from CRC Press

Cover of the book Dictionary of Evolutionary Fish Osteology by Tobias Heussner
Cover of the book Distributed Strategic Learning for Wireless Engineers by Tobias Heussner
Cover of the book Geocomputation with R by Tobias Heussner
Cover of the book Cluster Randomised Trials by Tobias Heussner
Cover of the book Receptor Binding Radiotracers (1982) by Tobias Heussner
Cover of the book Lithium-Ion Batteries by Tobias Heussner
Cover of the book Handbook of In Vitro Fertilization by Tobias Heussner
Cover of the book Understanding NEC3: Engineering and Construction Short Contract by Tobias Heussner
Cover of the book Pediatric Nail Disorders by Tobias Heussner
Cover of the book Applications of Metamaterials by Tobias Heussner
Cover of the book Inorganic Nanoparticles by Tobias Heussner
Cover of the book A Notebook of Dermatopathology by Tobias Heussner
Cover of the book Designing Apps for Success by Tobias Heussner
Cover of the book How to Win at CRM by Tobias Heussner
Cover of the book Bent-Shaped Liquid Crystals by Tobias Heussner
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy