Author: | ISBN: | 9781351647748 | |
Publisher: | CRC Press | Publication: | July 12, 2017 |
Imprint: | A K Peters/CRC Press | Language: | English |
Author: | |
ISBN: | 9781351647748 |
Publisher: | CRC Press |
Publication: | July 12, 2017 |
Imprint: | A K Peters/CRC Press |
Language: | English |
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.
KEY FEATURES
Contains 42 chapters from 50 of the game industry’s top developers and researchers.
Provides real-life case studies of game AI in published commercial games.
Covers a wide range of AI in games, with topics applicable to almost any game.
Includes downloadable demos and/or source code, available at http://www.gameaipro.com
SECTION EDITORS
Neil Kirby General Wisdom
Alex Champandard Architecture
Nathan Sturtevant Movement and Pathfinding
Damian Isla Character Behavior
Kevin Dill Tactics and Strategy; Odds and Ends
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.
KEY FEATURES
Contains 42 chapters from 50 of the game industry’s top developers and researchers.
Provides real-life case studies of game AI in published commercial games.
Covers a wide range of AI in games, with topics applicable to almost any game.
Includes downloadable demos and/or source code, available at http://www.gameaipro.com
SECTION EDITORS
Neil Kirby General Wisdom
Alex Champandard Architecture
Nathan Sturtevant Movement and Pathfinding
Damian Isla Character Behavior
Kevin Dill Tactics and Strategy; Odds and Ends