Beginning Java Game Development with LibGDX

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Advanced Computing, Computer Science, General Computing
Cover of the book Beginning Java Game Development with LibGDX by LEE STEMKOSKI, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: LEE STEMKOSKI ISBN: 9781484215005
Publisher: Apress Publication: December 29, 2015
Imprint: Apress Language: English
Author: LEE STEMKOSKI
ISBN: 9781484215005
Publisher: Apress
Publication: December 29, 2015
Imprint: Apress
Language: English

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).

Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.

What You Will Learn

  • How to use the LibGDX framework to create a host of 2D arcade game case studies

  • How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS

  • How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard

Who This Book Is For

Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).

Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.

What You Will Learn

Who This Book Is For

Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

More books from Apress

Cover of the book The Blockchain Alternative by LEE STEMKOSKI
Cover of the book Java Closures and Lambda by LEE STEMKOSKI
Cover of the book Programming LEGO® EV3 My Blocks by LEE STEMKOSKI
Cover of the book The C# Programmer’s Study Guide (MCSD) by LEE STEMKOSKI
Cover of the book Beginning SOLID Principles and Design Patterns for ASP.NET Developers by LEE STEMKOSKI
Cover of the book Pointers in C by LEE STEMKOSKI
Cover of the book Machine Learning and Cognition in Enterprises by LEE STEMKOSKI
Cover of the book Business Analytics Using R - A Practical Approach by LEE STEMKOSKI
Cover of the book Android Studio Game Development by LEE STEMKOSKI
Cover of the book Software Reading Techniques by LEE STEMKOSKI
Cover of the book The Definitive Guide to JSF in Java EE 8 by LEE STEMKOSKI
Cover of the book macOS Programming for Absolute Beginners by LEE STEMKOSKI
Cover of the book File Management Made Simple, Windows Edition by LEE STEMKOSKI
Cover of the book Office 365 for Healthcare Professionals by LEE STEMKOSKI
Cover of the book Beginning R by LEE STEMKOSKI
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy