Unity 2017 2D Game Development Projects

Create three interactive and engaging 2D games with Unity 2017

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, General Computing
Cover of the book Unity 2017 2D Game Development Projects by Lauren S. Ferro, Francesco Sapio, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Lauren S. Ferro, Francesco Sapio ISBN: 9781786465139
Publisher: Packt Publishing Publication: January 25, 2018
Imprint: Packt Publishing Language: English
Author: Lauren S. Ferro, Francesco Sapio
ISBN: 9781786465139
Publisher: Packt Publishing
Publication: January 25, 2018
Imprint: Packt Publishing
Language: English

Build classic arcade, shooter and platform games with Unity 2D toolset

Key Features

  • Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit.
  • Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight
  • Create engaging games that enable you to perform intergalactic warfare and also fun games similar to temple run and so on.

Book Description

2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book.

The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items.

Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores.

By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.

What you will learn

  • Work with Unity 2017's new 2D workflow and create a 2D scene
  • Set the scene with different types of backgrounds, either static or dynamically using a tileset
  • Bring your character to life through simple animations
  • Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy
  • Create buttons and game controls by using code snippets for input detection
  • Develop three 2D games from genres such as classic arcade, space shooter, and platformer games
  • Add audio and feedback and deploy your games

Who this book is for

If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. No C# knowledge is required, all you need is basic coding and scripting knowledge. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Build classic arcade, shooter and platform games with Unity 2D toolset

Key Features

Book Description

2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book.

The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items.

Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores.

By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.

What you will learn

Who this book is for

If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. No C# knowledge is required, all you need is basic coding and scripting knowledge. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

More books from Packt Publishing

Cover of the book Microsoft Silverlight 5: Building Rich Enterprise Dashboards by Lauren S. Ferro, Francesco Sapio
Cover of the book Implementing Cloud Design Patterns for AWS by Lauren S. Ferro, Francesco Sapio
Cover of the book Tizen Cookbook by Lauren S. Ferro, Francesco Sapio
Cover of the book Learning Cocos2d-x Game Development by Lauren S. Ferro, Francesco Sapio
Cover of the book Mastering Responsive Web Design by Lauren S. Ferro, Francesco Sapio
Cover of the book Distributed Computing in Java 9 by Lauren S. Ferro, Francesco Sapio
Cover of the book Django JavaScript Integration: AJAX and jQuery by Lauren S. Ferro, Francesco Sapio
Cover of the book Microsoft Dynamics AX 2012 Reporting Cookbook by Lauren S. Ferro, Francesco Sapio
Cover of the book ADempiere 3.6 Cookbook by Lauren S. Ferro, Francesco Sapio
Cover of the book Spring Microservices by Lauren S. Ferro, Francesco Sapio
Cover of the book Becoming the Hacker by Lauren S. Ferro, Francesco Sapio
Cover of the book Building a 3D Game with LibGDX by Lauren S. Ferro, Francesco Sapio
Cover of the book IBM Cognos Insight by Lauren S. Ferro, Francesco Sapio
Cover of the book R: Predictive Analysis by Lauren S. Ferro, Francesco Sapio
Cover of the book vBulletin: A Users Guide by Lauren S. Ferro, Francesco Sapio
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy