Game Programming Graphics category: 809 books

Cover of Game Programming in C++

Game Programming in C++

Creating 3D Games

by Sanjay Madhav
Language: English
Release Date: March 6, 2018

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new...
Cover of Game Programming Algorithms and Techniques

Game Programming Algorithms and Techniques

A Platform-Agnostic Approach

by Sanjay Madhav
Language: English
Release Date: December 16, 2013

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that...
Cover of Program Arcade Games

Program Arcade Games

With Python and Pygame

by Paul Craven
Language: English
Release Date: December 31, 2015

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers;...
Cover of XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming

Developing for Windows Phone 7 and Xbox 360

by Tom Miller, Dean Johnson
Language: English
Release Date: December 12, 2010

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®   This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only...
Cover of Unity 5 for Android Essentials
by Valera Cogut
Language: English
Release Date: August 5, 2015

A fast-paced guide to building impressive games and applications for Android devices with Unity 5About This BookDesign beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applicationsOptimize your project and any other real-world...
Cover of OpenGL Game Development By Example
by Robert Madsen, Stephen Madsen
Language: English
Release Date: March 8, 2016

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who...
Cover of Mastering Unity 2017 Game Development with C# - Second Edition
by Alan Thorn
Language: English
Release Date: October 30, 2017

Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017 About This Book Create professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017 Unleash the power of C# scripting...
Cover of Introduction to Computer Graphics with OpenGL ES
by JungHyun Han
Language: English
Release Date: May 23, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....
Cover of iPhone Game Development

iPhone Game Development

Developing 2D & 3D games in Objective-C

by Paul Zirkle, Joe Hogue
Language: English
Release Date: January 25, 2010

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone...
Cover of Unity 5: Learning C# by Developing Games
by Greg Lukosek, John P. Doran, Chris Dickinson
Language: English
Release Date: August 31, 2016

Explore every nook and cranny of Unity 5 to turn your imaginations into reality About This Book Demystify the C# programming language in Unity 5.x. Unleash the power of Unity to create a wide variety of projects in numerous genres and formats. Master the art of optimization for Unity 5.x applications...
Cover of Learning Java by Building Android Games

Learning Java by Building Android Games

Learn Java and Android from scratch by building six exciting games, 2nd Edition

by John Horton
Language: English
Release Date: August 29, 2018

Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design...
Cover of Programming Fundamentals Using Java

Programming Fundamentals Using Java

A Game Application Approach

by William McAllister, S. Jane Fritz
Language: English
Release Date: October 1, 2014

This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in...
Cover of Beginning Mobile Phone Game Programming
by Michael Morrison
Language: English
Release Date: November 22, 2004

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming...
Cover of Game Development Patterns and Best Practices
by John P. Doran, Matt Casanova
Language: English
Release Date: April 27, 2017

Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your...
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