Computer Graphics category: 1522 books

Cover of An Introduction to Computer Graphics for Artists
by Andrew Paquette
Language: English
Release Date: July 8, 2014

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art...
Cover of Mathematics for Computer Graphics
by John Vince
Language: English
Release Date: August 28, 2017

John Vinceexplains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general...
Cover of Fundamentals of Computer Graphics
by Steve Marschner, Peter Shirley
Language: English
Release Date: October 24, 2018

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information...
Cover of Mathematics for Computer Graphics
by John Vince
Language: English
Release Date: December 11, 2013

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra,...
Cover of Material Appearance Modeling: A Data-Coherent Approach
by Yue Dong, Stephen Lin, Baining Guo
Language: English
Release Date: June 3, 2013

A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model...
Cover of Real-Time Rendering

Real-Time Rendering

Computer Graphics with Control Engineering

by Gabriyel Wong, Jianliang Wang
Language: English
Release Date: December 19, 2017

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how...
Cover of Fundamentals of Computer Graphics
by Steve Marschner, Peter Shirley
Language: English
Release Date: March 29, 2016

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information...
Cover of Graphics Gems III (IBM Version)
by David Kirk
Language: English
Release Date: December 2, 2012

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading....
Cover of Computer Vision, Imaging and Computer Graphics Theory and Applications

Computer Vision, Imaging and Computer Graphics Theory and Applications

10th International Joint Conference, VISIGRAPP 2015, Berlin, Germany, March 11-14, 2015, Revised Selected Papers

by
Language: English
Release Date: February 11, 2016

This book constitutes thoroughly revised and selected papers from the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2015, held in Berlin, Germany, in March 2015. VISIGRAPP comprises GRAPP, International Conference on Computer...
Cover of Computer Vision, Imaging and Computer Graphics Theory and Applications

Computer Vision, Imaging and Computer Graphics Theory and Applications

11th International Joint Conference, VISIGRAPP 2016, Rome, Italy, February 27 – 29, 2016, Revised Selected Papers

by
Language: English
Release Date: August 8, 2017

This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer...
Cover of Introduction to Computer Graphics with OpenGL ES
by JungHyun Han
Language: English
Release Date: May 23, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....
Cover of Advanced Graphics Programming Using OpenGL
by Tom McReynolds, David Blythe
Language: English
Release Date: February 17, 2005

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not...
Cover of Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics

Modeling, Rendering, and Animation

by Thomas Strothotte, Stefan Schlechtweg
Language: English
Release Date: April 24, 2002

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit...
Cover of Calculus for Computer Graphics
by John Vince
Language: English
Release Date: August 27, 2013

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The...
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