The Fundamentals of C/C++ Game Programming

Using Target-based Development on SBC's

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book The Fundamentals of C/C++ Game Programming by Brian Beuken, CRC Press
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Author: Brian Beuken ISBN: 9781351642880
Publisher: CRC Press Publication: February 21, 2018
Imprint: A K Peters/CRC Press Language: English
Author: Brian Beuken
ISBN: 9781351642880
Publisher: CRC Press
Publication: February 21, 2018
Imprint: A K Peters/CRC Press
Language: English

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Key Features:

  • Increases the confidence of new coders by demonstrating how to get things done.

    Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.

    Provides tutorials on Graphics API’s that can be easily understood by a novice.

    Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.

    Gives a sense of achievement to the reader and pushes them toward improvement.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Key Features:

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