Media in the Ubiquitous Era

Ambient, Social and Gaming Media

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Social & Cultural Studies, Social Science
Cover of the book Media in the Ubiquitous Era by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781466605534
Publisher: IGI Global Publication: September 30, 2011
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466605534
Publisher: IGI Global
Publication: September 30, 2011
Imprint: Information Science Reference
Language: English
Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space. Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. Through a set of contributions to the MindTrek, a non-profit umbrella organization for societies working in the fields of digital media and information society, this book is a must have for anyone interested in the future of this area.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space. Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. Through a set of contributions to the MindTrek, a non-profit umbrella organization for societies working in the fields of digital media and information society, this book is a must have for anyone interested in the future of this area.

More books from IGI Global

Cover of the book Advanced Technologies for Microfinance by
Cover of the book E-Innovation for Sustainable Development of Rural Resources During Global Economic Crisis by
Cover of the book Global Sustainable Development and Renewable Energy Systems by
Cover of the book Handbook of Research on Pattern Engineering System Development for Big Data Analytics by
Cover of the book Creativity in Workforce Development and Innovation by
Cover of the book Business Process Standardization by
Cover of the book Valuing People and Technology in the Workplace by
Cover of the book Rural Community Libraries in Africa by
Cover of the book Integrated Operations in the Oil and Gas Industry by
Cover of the book Decision Theory Models for Applications in Artificial Intelligence by
Cover of the book Exploring Journalism Practice and Perception in Developing Countries by
Cover of the book Project Management Approaches for Online Learning Design by
Cover of the book Encyclopedia of Strategic Leadership and Management by
Cover of the book Soft Computing Techniques and Applications in Mechanical Engineering by
Cover of the book Structural Seismic Design Optimization and Earthquake Engineering by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy