Media in the Ubiquitous Era

Ambient, Social and Gaming Media

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Social & Cultural Studies, Social Science
Big bigCover of Media in the Ubiquitous Era

More books from IGI Global

bigCover of the book Technology Engineering and Management in Aviation by
bigCover of the book Composites and Advanced Materials for Industrial Applications by
bigCover of the book Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education by
bigCover of the book Distributed Team Collaboration in Organizations by
bigCover of the book Frameworks for Developing Efficient Information Systems by
bigCover of the book Cognitive Informatics and Wisdom Development by
bigCover of the book Metaplasticity in Virtual Worlds by
bigCover of the book Knowledge Management Initiatives and Strategies in Small and Medium Enterprises by
bigCover of the book Evolution of the Post-Bureaucratic Organization by
bigCover of the book Critical Information Infrastructure Protection and Resilience in the ICT Sector by
bigCover of the book Contemporary Challenges and Solutions for Mobile and Multimedia Technologies by
bigCover of the book Enhancing the Human Experience through Assistive Technologies and E-Accessibility by
bigCover of the book Protocols and Applications for the Industrial Internet of Things by
bigCover of the book Fuzzy Optimization and Multi-Criteria Decision Making in Digital Marketing by
bigCover of the book Global Media Convergence and Cultural Transformation by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy