Can an App change the world? Persuasive Affordance Design in 'Mindful Meerkats'

Nonfiction, Computers, General Computing
Cover of the book Can an App change the world? Persuasive Affordance Design in 'Mindful Meerkats' by Jonas Wolterstorff, Studylab
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jonas Wolterstorff ISBN: 9783668433328
Publisher: Studylab Publication: April 13, 2017
Imprint: Studylab Language: English
Author: Jonas Wolterstorff
ISBN: 9783668433328
Publisher: Studylab
Publication: April 13, 2017
Imprint: Studylab
Language: English

Sustainable Development is in desperate need of understanding human behaviour. Most issues that are considered vital require being tackled from the ground up. However, other fields have to be pulled in to make sense of behavioural patterns. These are Persuasive Technology, Human-Computer-Interaction, Design and Motivational Psychology. Grounding the argumentation on these schools of thought, this book argues that a smartphone game provides a wide range of capacities that can inspire individuals to make changes in their lives that multiply and become behavioural patterns that in turn have considerable impacts with regards to many of Sustainable Development's core issues such as Climate Change, economic, ecological and financial crises. With an approach that focuses on personal wellbeing, playfulness and intrinsic motivation, individuals shall be excited for an in-game narrative that incentivises them to fulfil real-life challenges that will kick off positive, beneficial feedback. From the text: - Persuasive Technology; - Motivational Psychology; - Creating Critical Mass; - Mindful Meerkats; - Virtual Agents

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Sustainable Development is in desperate need of understanding human behaviour. Most issues that are considered vital require being tackled from the ground up. However, other fields have to be pulled in to make sense of behavioural patterns. These are Persuasive Technology, Human-Computer-Interaction, Design and Motivational Psychology. Grounding the argumentation on these schools of thought, this book argues that a smartphone game provides a wide range of capacities that can inspire individuals to make changes in their lives that multiply and become behavioural patterns that in turn have considerable impacts with regards to many of Sustainable Development's core issues such as Climate Change, economic, ecological and financial crises. With an approach that focuses on personal wellbeing, playfulness and intrinsic motivation, individuals shall be excited for an in-game narrative that incentivises them to fulfil real-life challenges that will kick off positive, beneficial feedback. From the text: - Persuasive Technology; - Motivational Psychology; - Creating Critical Mass; - Mindful Meerkats; - Virtual Agents

More books from Studylab

Cover of the book Unternehmensführung. Wie lässt sich die Mitarbeitermotivation durch Anreizsysteme steigern? by Jonas Wolterstorff
Cover of the book Wohnen im Alter. Entscheidungskriterien, Kundenzufriedenheit und Managementrelevanz by Jonas Wolterstorff
Cover of the book Digital Naive. Der Digitale Wandel in Unternehmen aus der Sicht des soziologischen Neo-Institutionalismus by Jonas Wolterstorff
Cover of the book Not am Mann? Herausforderungen an krisenbedrohte Identitäten und die moderne Männlichkeit by Jonas Wolterstorff
Cover of the book Burnout und Depressionen. Eine systematische Analyse von Gemeinsamkeiten, Unterschieden und Zusammenhängen im Arbeitskontext by Jonas Wolterstorff
Cover of the book Let's Play-Videos. Kommunikationstheoretische Einordnung und inhaltliche Analyse by Jonas Wolterstorff
Cover of the book Luftverschmutzung in urbanen Räumen by Jonas Wolterstorff
Cover of the book Wie wichtig ist Achtsamkeit in der familiären Kindererziehung? Eine Untersuchung zur subjektiven Sicht der Eltern by Jonas Wolterstorff
Cover of the book Sexismus im Hip Hop. Wie äußert sich Sexismus im deutschen Rap? by Jonas Wolterstorff
Cover of the book 'Unpresidented' - Twitter as a Tool in Donald Trump's Social Media Campaign by Jonas Wolterstorff
Cover of the book Virtuelle Sozialisationsspuren junger Menschen. Reale Virtualität als Herausforderung für die praktische Jugendarbeit by Jonas Wolterstorff
Cover of the book Inklusiver Religionsunterricht und die Bewältigung von Unterrichtsstörungen by Jonas Wolterstorff
Cover of the book Kann die Unterrichtsqualität durch interaktive Whiteboards verbessert werden? by Jonas Wolterstorff
Cover of the book Trainingsintervention durch myofasziale Selbstmassage. Erfassung und Auswertung des sensorischen und affektiven Schmerzempfindens by Jonas Wolterstorff
Cover of the book Applied Neuroleadership Models in Project and Change Management by Jonas Wolterstorff
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy