Game Programming Graphics category: 809 books

Cover of Unreal Engine 4.X By Example
by Benjamin Carnall
Language: English
Release Date: July 29, 2016

An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which...
Cover of Mission Python

Mission Python

Code a Space Adventure Game!

by Sean McManus
Language: English
Release Date: October 16, 2018

Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists...
Cover of Unity 2017 Game Optimization - Second Edition
by Chris Dickinson
Language: English
Release Date: November 22, 2017

Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple...
Cover of Learning Android Game Programming

Learning Android Game Programming

A Hands-On Guide to Building Your First Android Game

by Richard A. Rogers
Language: English
Release Date: December 1, 2011

Build the Next Great Android Game! ** ** Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help...
Cover of Game Development Using Python
by James R. Parker
Language: English
Release Date: December 3, 2018

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available...
Cover of Mostly Codeless Game Development

Mostly Codeless Game Development

New School Game Engines

by Robert Ciesla
Language: English
Release Date: July 19, 2017

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. *Mostly Codeless Game Development *empowers new developers with little or no previous programming...
Cover of GameMaker Programming By Example
by Brian Christian, Steven Isaacs
Language: English
Release Date: September 5, 2016

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive...
Cover of Mobile Game Development with Unity

Mobile Game Development with Unity

Build Once, Deploy Anywhere

by Jonathon Manning, Paris Buttfield-Addison
Language: English
Release Date: August 2, 2017

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development...
Cover of SFML Game Development By Example
by Raimondas Pupius
Language: English
Release Date: September 18, 2016

Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you...
Cover of Godot Engine Game Development in 24 Hours, Sams Teach Yourself
by Ariel Manzur, George Marques
Language: English
Release Date: March 13, 2018

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle...
Cover of LÖVE for Lua Game Programming
by Darmie Akinlaja
Language: English
Release Date: October 3, 2013

This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LÖVE framework as well as everything you need to know about game development using the Lua programming language.LÖVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.
Cover of Invent Your Own Computer Games with Python, 4E
by Al Sweigart
Language: English
Release Date: December 16, 2016

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced...
Cover of Cross Over to HTML5 Game Development

Cross Over to HTML5 Game Development

Use Your Programming Experience to Create Mobile Games

by Zarrar Chishti
Language: English
Release Date: November 30, 2017

Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development.  Whatever your vocation, whether it be an Application Databases...
Cover of The Fundamentals of C/C++ Game Programming

The Fundamentals of C/C++ Game Programming

Using Target-based Development on SBC's

by Brian Beuken
Language: English
Release Date: February 21, 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,...
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