Godot Engine Game Development in 24 Hours, Sams Teach Yourself

The Official Guide to Godot 3.0

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Godot Engine Game Development in 24 Hours, Sams Teach Yourself by Ariel Manzur, George Marques, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ariel Manzur, George Marques ISBN: 9780134835211
Publisher: Pearson Education Publication: March 13, 2018
Imprint: Sams Publishing Language: English
Author: Ariel Manzur, George Marques
ISBN: 9780134835211
Publisher: Pearson Education
Publication: March 13, 2018
Imprint: Sams Publishing
Language: English

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.

Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid

 

Learn how to…

·         Install Godot, create projects, and use the visual editor

·         Master the scene system, and organize games with Scene Trees

·         Create 2D graphics, 3D graphics, and animations

·         Use basic and advanced scripting to perform many game tasks

·         Process player input from any source

·         Control game flow, configurations, and resources

·         Maximize realism with Godot’s physics and particle systems

·         Make the most of 3D shaders, materials, lighting, and shadows

·         Control effects and post-processing

·         Build richer, more sophisticated game universes with viewports

·         Develop networked games, from concepts to communication and input

·         Export games to the devices you’ve targeted

·         Integrate native code, third-party APIs, and engine extensions (bonus chapter)

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.

Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid

 

Learn how to…

·         Install Godot, create projects, and use the visual editor

·         Master the scene system, and organize games with Scene Trees

·         Create 2D graphics, 3D graphics, and animations

·         Use basic and advanced scripting to perform many game tasks

·         Process player input from any source

·         Control game flow, configurations, and resources

·         Maximize realism with Godot’s physics and particle systems

·         Make the most of 3D shaders, materials, lighting, and shadows

·         Control effects and post-processing

·         Build richer, more sophisticated game universes with viewports

·         Develop networked games, from concepts to communication and input

·         Export games to the devices you’ve targeted

·         Integrate native code, third-party APIs, and engine extensions (bonus chapter)

 

More books from Pearson Education

Cover of the book Digital Marketing by Ariel Manzur, George Marques
Cover of the book Multisite Commerce by Ariel Manzur, George Marques
Cover of the book WordPress 2 by Ariel Manzur, George Marques
Cover of the book The Trend Is Your Friend and so Are Trendlines by Ariel Manzur, George Marques
Cover of the book Adobe AIR (Adobe Integrated Runtime) with Ajax by Ariel Manzur, George Marques
Cover of the book Apple Pro Training Series by Ariel Manzur, George Marques
Cover of the book Next Generation Java Testing by Ariel Manzur, George Marques
Cover of the book Nikon Lenses by Ariel Manzur, George Marques
Cover of the book iPad and iPhone Tips and Tricks by Ariel Manzur, George Marques
Cover of the book Introduction to Networks v6 Companion Guide by Ariel Manzur, George Marques
Cover of the book How Option Contracts Work by Ariel Manzur, George Marques
Cover of the book CCNP Wireless (642-747 IUWMS) Quick Reference by Ariel Manzur, George Marques
Cover of the book Getting Started with Macaw by Ariel Manzur, George Marques
Cover of the book Law Express: Employment Law by Ariel Manzur, George Marques
Cover of the book Is Buying a Home or Renting Right for You? by Ariel Manzur, George Marques
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy