Invent Your Own Computer Games with Python, 4E

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Entertainment, Games, Video & Electronic, Programming, Programming Languages
Cover of the book Invent Your Own Computer Games with Python, 4E by Al Sweigart, No Starch Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Al Sweigart ISBN: 9781593278113
Publisher: No Starch Press Publication: December 16, 2016
Imprint: No Starch Press Language: English
Author: Al Sweigart
ISBN: 9781593278113
Publisher: No Starch Press
Publication: December 16, 2016
Imprint: No Starch Press
Language: English

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level.

Learn how to:
–Combine loops, variables, and flow control statements into real working programs
–Choose the right data structures for the job, such as lists, dictionaries, and tuples
–Add graphics and animation to your games with the pygame module
–Handle keyboard and mouse input
–Program simple artificial intelligence so you can play against the computer
–Use cryptography to convert text messages into secret code
–Debug your programs and find common errors

As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level.

Learn how to:
–Combine loops, variables, and flow control statements into real working programs
–Choose the right data structures for the job, such as lists, dictionaries, and tuples
–Add graphics and animation to your games with the pygame module
–Handle keyboard and mouse input
–Program simple artificial intelligence so you can play against the computer
–Use cryptography to convert text messages into secret code
–Debug your programs and find common errors

As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.

More books from No Starch Press

Cover of the book Serious Cryptography by Al Sweigart
Cover of the book The Book of F# by Al Sweigart
Cover of the book Inside the Machine by Al Sweigart
Cover of the book Junkyard Jam Band by Al Sweigart
Cover of the book Rails Crash Course by Al Sweigart
Cover of the book Steampunk LEGO by Al Sweigart
Cover of the book Wonderful Life with the Elements by Al Sweigart
Cover of the book The Unofficial LEGO Builder's Guide, 2nd Edition by Al Sweigart
Cover of the book Understanding Photography by Al Sweigart
Cover of the book Realm of Racket by Al Sweigart
Cover of the book Metasploit by Al Sweigart
Cover of the book Autotools by Al Sweigart
Cover of the book Scratch Programming Playground by Al Sweigart
Cover of the book The Rust Programming Language (Covers Rust 2018) by Al Sweigart
Cover of the book The LEGO MINDSTORMS EV3 Discovery Book by Al Sweigart
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy