Game Programming Graphics category: 809 books

Cover of Fundamentals of Computer Graphics
by Steve Marschner, Peter Shirley
Language: English
Release Date: March 29, 2016

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information...
Cover of Beginning Flash Game Programming For Dummies
by Andy Harris
Language: English
Release Date: May 9, 2011

You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make...
Cover of Learning Game AI Programming with Lua
by David Young
Language: English
Release Date: November 28, 2014

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Cover of Game Development with Construct 2

Game Development with Construct 2

From Design to Realization

by LEE STEMKOSKI, Evan Leider
Language: English
Release Date: May 18, 2017

Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly...
Cover of UnrealScript Game Programming Cookbook
by Dave Voyles
Language: English
Release Date: February 20, 2013

Filled with a practical collection of recipes, the UnrealScript Game Programming Cookbook is full of clear step-by-step instructions that help you harness the powerful scripting language to supplement and add AAA quality to your very own projects.This essential Cookbook has been assembled with both the...
Cover of Unity 2017 Mobile Game Development
by John P. Doran
Language: English
Release Date: November 30, 2017

Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash...
Cover of Building a 3D Game with LibGDX
by Sebastian Di Giuseppe, Andreas Kruhlmann, Elmar van Rijnswou
Language: English
Release Date: August 31, 2016

Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the...
Cover of Learning AWS Lumberyard Game Development
by Dr. Edward Lavieri
Language: English
Release Date: October 28, 2016

Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step...
Cover of Getting Started with Unity 2018

Getting Started with Unity 2018

A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition

by Dr. Edward Lavieri
Language: English
Release Date: March 22, 2018

Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills Key Features Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018 Build custom scripts to make your game characters interactive Explore and implement AritificiaI...
Cover of Building an FPS Game with Unity
by John P. Doran
Language: English
Release Date: October 30, 2015

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by...
Cover of Unreal Engine Physics Essentials
by Katax Emperore, Devin Sherry
Language: English
Release Date: September 28, 2015

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4About This BookUse the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game worldExplore the Collision mechanics within Unreal...
Cover of Beginning 3D Game Development with Unity 4

Beginning 3D Game Development with Unity 4

All-in-one, multi-platform game development

by Sue Blackman
Language: English
Release Date: September 20, 2013

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just...
Cover of Building an RPG with Unity 5.x
by Vahe Karamian
Language: English
Release Date: October 24, 2016

Unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG About This Book Learn to build a multiplayer real-time strategy game from scratch using Unity Gain knowledge of Unity's UI system to build complex user interfaces See how to build and customize your framework...
Cover of Introduction to Game Physics with Box2D
by Ian Parberry
Language: English
Release Date: April 8, 2016

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video...
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