Introduction to Game Physics with Box2D

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book Introduction to Game Physics with Box2D by Ian Parberry, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ian Parberry ISBN: 9781498785808
Publisher: CRC Press Publication: April 8, 2016
Imprint: CRC Press Language: English
Author: Ian Parberry
ISBN: 9781498785808
Publisher: CRC Press
Publication: April 8, 2016
Imprint: CRC Press
Language: English

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

More books from CRC Press

Cover of the book Optimal Control of Hydrosystems by Ian Parberry
Cover of the book Amoeba Management by Ian Parberry
Cover of the book JCT98 Building Contract: Law and Administration by Ian Parberry
Cover of the book Computer Chemistry by Ian Parberry
Cover of the book WirelessHARTâ„¢ by Ian Parberry
Cover of the book Polymers for Electronic Applications by Ian Parberry
Cover of the book Molecular Plant Virology by Ian Parberry
Cover of the book The End of Heaven by Ian Parberry
Cover of the book CRC Standard Curves and Surfaces with Mathematica by Ian Parberry
Cover of the book Get ahead! The Prescribing Safety Assessment by Ian Parberry
Cover of the book Plant Growth and Leaf-Applied Chemicals by Ian Parberry
Cover of the book Safety Culture and High-Risk Environments by Ian Parberry
Cover of the book Environmental Modelling by Ian Parberry
Cover of the book Advanced Applications in Remote Sensing of Agricultural Crops and Natural Vegetation by Ian Parberry
Cover of the book Soil Amendments for Sustainability by Ian Parberry
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy