Game Development with Construct 2

From Design to Realization

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing, Programming
Cover of the book Game Development with Construct 2 by LEE STEMKOSKI, Evan Leider, Apress
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Author: LEE STEMKOSKI, Evan Leider ISBN: 9781484227848
Publisher: Apress Publication: May 18, 2017
Imprint: Apress Language: English
Author: LEE STEMKOSKI, Evan Leider
ISBN: 9781484227848
Publisher: Apress
Publication: May 18, 2017
Imprint: Apress
Language: English

Design and create video games using Construct 2. No prior experience is required.

Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones.

What You'll Learn

  • Create complete functional games using the Construct 2 game engine

  • Understand general logical structures underlying video game programs

  • Use practical game design advice (such as visual feedback and gameplay balancing)

  • Understand programming concepts useful throughout computer science

Who This Book Is For

Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Design and create video games using Construct 2. No prior experience is required.

Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones.

What You'll Learn

Who This Book Is For

Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

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