Creating add-ons for Blender

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Computers, Application Software, Computer Graphics
Cover of the book Creating add-ons for Blender by Michel Anders, Michel Anders
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michel Anders ISBN: 9781370558001
Publisher: Michel Anders Publication: August 2, 2016
Imprint: Smashwords Edition Language: English
Author: Michel Anders
ISBN: 9781370558001
Publisher: Michel Anders
Publication: August 2, 2016
Imprint: Smashwords Edition
Language: English

This primer on writing Blender add-ons aims to be short an sweet and pretty fast paced. This means that we cover quite a lot of concepts in a short time but I have provided links to additional information where relevant.

You also need to have some experience in writing Python programs but other than that you will find that writing Blender add-ons is surprisingly simple. Almost anything is possible due to the large amount of built-in functionality available from within Python and this huge collection of classes and functions might be a little bewildering to navigate but the basics of a Blender add-on are easy to grasp in just a few hours.

In this primer you will start with an almost trivial add-on and work your way to a full fledged add-on that manipulates meshes and is fully integrated with Blender own graphical user interface, complete with user configurable properties and custom icons.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This primer on writing Blender add-ons aims to be short an sweet and pretty fast paced. This means that we cover quite a lot of concepts in a short time but I have provided links to additional information where relevant.

You also need to have some experience in writing Python programs but other than that you will find that writing Blender add-ons is surprisingly simple. Almost anything is possible due to the large amount of built-in functionality available from within Python and this huge collection of classes and functions might be a little bewildering to navigate but the basics of a Blender add-on are easy to grasp in just a few hours.

In this primer you will start with an almost trivial add-on and work your way to a full fledged add-on that manipulates meshes and is fully integrated with Blender own graphical user interface, complete with user configurable properties and custom icons.

More books from Computer Graphics

Cover of the book 3D Animation for the Raw Beginner Using Autodesk Maya 2e by Michel Anders
Cover of the book Programming Interactivity by Michel Anders
Cover of the book PlayStationå¨Mobile Development Cookbook by Michel Anders
Cover of the book Architectural Design with SketchUp by Michel Anders
Cover of the book Das Vulkan-API by Michel Anders
Cover of the book Photoshop CS6: The Missing Manual by Michel Anders
Cover of the book Jumpstarting Your Own PCB by Michel Anders
Cover of the book 101 Windows 8 by Michel Anders
Cover of the book Image and Video Technology – PSIVT 2015 Workshops by Michel Anders
Cover of the book From Oz to Kansas by Michel Anders
Cover of the book HTML5 canvas in tempo reale by Michel Anders
Cover of the book Disney Stories by Michel Anders
Cover of the book Photoshop Tips, Tricks & Fixes by Michel Anders
Cover of the book Neural Information Processing by Michel Anders
Cover of the book CUDA for Engineers by Michel Anders
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy