Programming Interactivity

A Designer's Guide to Processing, Arduino, and openFrameworks

Nonfiction, Computers, Application Software, Multimedia, Computer Graphics, General Computing
Cover of the book Programming Interactivity by Joshua Noble, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Joshua Noble ISBN: 9781449321505
Publisher: O'Reilly Media Publication: January 12, 2012
Imprint: O'Reilly Media Language: English
Author: Joshua Noble
ISBN: 9781449321505
Publisher: O'Reilly Media
Publication: January 12, 2012
Imprint: O'Reilly Media
Language: English

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.

You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.

  • Learn cutting-edge techniques for interaction design from leading artists and designers
  • Let users provide input through buttons, dials, and other physical controls
  • Produce graphics and animation, including 3D images with OpenGL
  • Use sounds to interact with users by providing feedback, input, or an element they can control
  • Work with motors, servos, and appliances to provide physical feedback
  • Turn a user’s gestures and movements into meaningful input, using Open CV
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.

You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.

More books from O'Reilly Media

Cover of the book Learning Perl by Joshua Noble
Cover of the book Parallel and Concurrent Programming in Haskell by Joshua Noble
Cover of the book Design Leadership by Joshua Noble
Cover of the book Data Structures and Algorithms with JavaScript by Joshua Noble
Cover of the book Engineering for Industrial Designers and Inventors by Joshua Noble
Cover of the book XPath and XPointer by Joshua Noble
Cover of the book Java 7 Pocket Guide by Joshua Noble
Cover of the book Git for Teams by Joshua Noble
Cover of the book flex & bison by Joshua Noble
Cover of the book Elasticsearch: The Definitive Guide by Joshua Noble
Cover of the book Head First Design Patterns by Joshua Noble
Cover of the book Learning GNU Emacs by Joshua Noble
Cover of the book Learning XML by Joshua Noble
Cover of the book Palm Pre: The Missing Manual by Joshua Noble
Cover of the book Groovy – kurz & gut by Joshua Noble
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy