Rosenfeld Media imprint: 31 books

Designing Interface Animation

Improving the User Experience Through Animation

by Val Head
Language: English
Release Date: July 26, 2016

Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly...

Managing Chaos

Digital Governance by Design

by Lisa Welchman
Language: English
Release Date: February 1, 2015

Few organizations realize a return on their digital investment. They’re distracted by political infighting and technology-first solutions. To reach the next level, organizations must realign their assets—people, content, and technology—by practicing the discipline of digital governance. Managing...

Content Everywhere

Strategy and Structure For Future-Ready Content

by Sara Wachter-Boettcher
Language: English
Release Date: December 12, 2012

Care about content? Better copy isn't enough. As devices and channels multiply—and as users expect to relate, share, and shift information quickly—we need content that can go more places, more easily. Content Everywhere will help you stop creating fixed, single-purpose content and start making it more future-ready, flexible, reusable, manageable, and meaningful wherever it needs to go.

Playful Design

Creating Game Experiences in Everyday Interfaces

by John Ferrara
Language: English
Release Date: May 17, 2012

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

Storytelling for User Experience

Crafting Stories for Better Design

by Whitney Quesenbery, Kevin Brooks
Language: English
Release Date: April 1, 2010

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate...

The Mobile Frontier

A Guide for Designing Mobile Experiences

by Rachel Hinman
Language: English
Release Date: June 11, 2012

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of...

A Web for Everyone

Designing Accessible User Experiences

by Sarah Horton, Whitney Quesenbery
Language: English
Release Date: January 15, 2014

If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.

Design for Care

Innovating Healthcare Experience

by Peter Jones
Language: English
Release Date: May 1, 2013

The world of healthcare is constantly evolving, ever increasing in complexity, costs, and stakeholders, and presenting huge challenges to policy making, decision making and system design. In Design for Care, we'll show how service and information designers can work with practice professionals and patients/advocates to make a positive difference in healthcare.

Make It So

Interaction Design Lessons from Science Fiction

by Nathan Shedroff, Christopher Noessel
Language: English
Release Date: September 17, 2012

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider”...

Web Form Design

Filling in the Blanks

by Luke Wroblewski
Language: English
Release Date: May 1, 2008

Forms make or break the most crucial online interactions: checkout (commerce), registration (community), data input (participation and sharing), and any task requiring information entry. In Web Form Design, Luke Wroblewski draws on original research, his considerable experience at Yahoo! and eBay,...

Remote Research

Real Users, Real Time, Real Research

by Nate Bolt, Tony Bolt
Language: English
Release Date: February 1, 2010

Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment. In Remote Research, Nate Bolt and Tony Tulathimutte teach you how to design and conduct remote research studies, top to bottom, with little more than a phone and a laptop.

See What I Mean

How To Use Comics to Communicate Ideas

by Kevin Cheng
Language: English
Release Date: November 15, 2012

If you're an executive, designer, product manager, marketer, or engineer, communication is part of your work. Using images and text in unique ways, comics can engage readers in ways traditional methods can't. In See What I Mean, you'll learn how to create comics about your products and processes without an illustrator—just like Google, eBay, and Adobe do.

Card Sorting

Designing Usable Categories

by Donna Spencer
Language: English
Release Date: April 1, 2009

Card sorting helps us understand how people think about content and categories. Armed with this knowledge, we can group information so that people can better find and understand it. In this book, Donna describes how to plan and run a card sort, then analyse the results and apply the outcomes to your project.

Eye Tracking the User Experience

A Practical Guide to Research

by Aga Bojko
Language: English
Release Date: November 15, 2013

Eye tracking is a widely used research method, but there are many questions and misconceptions about how to effectively apply it. Eye Tracking the User Experience—the first how-to book about eye tracking for UX practitioners—offers step-by-step advice on how to plan, prepare, and conduct eye tracking...
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