Morgan Claypool Publishers imprint: 107 books

by Robert A. Morris, Roman Barták, K. Brent Venable
Language: English
Release Date: February 1, 2014

Solving challenging computational problems involving time has been a critical component in the development of artificial intelligence systems almost since the inception of the field. This book provides a concise introduction to the core computational elements of temporal reasoning for use in AI systems...
by Michael Uschold, Ying Ding, Paul Groth
Language: English
Release Date: May 29, 2018

After a slow incubation period of nearly 15 years, a large and growing number of organizations now have one or more projects using the Semantic Web stack of technologies. The Web Ontology Language (OWL) is an essential ingredient in this stack, and the need for ontologists is increasing faster than...
by Elisa F. Kendall, Deborah L. McGuinness, Ying Ding
Language: English
Release Date: April 26, 2019

Ontologies have become increasingly important as the use of knowledge graphs, machine learning, natural language processing (NLP), and the amount of data generated on a daily basis has exploded. As of 2014, 90% of the data in the digital universe was generated in the two years prior, and the...
by Seiichi Nomura
Language: English
Release Date: March 26, 2018

This book is aimed at those in engineering/scientific fields who have never learned programming before but are eager to master the C language quickly so as to immediately apply it to problem solving in numerical analysis. The book skips unnecessary formality but explains all the important aspects...
by Roland Schäfer, Felix Bildhauer
Language: English
Release Date: July 1, 2013

The World Wide Web constitutes the largest existing source of texts written in a great variety of languages. A feasible and sound way of exploiting this data for linguistic research is to compile a static corpus for a given language. There are several adavantages of this approach: (i) Working with such...
by Michael Genesereth, Michael Thielscher
Language: English
Release Date: March 1, 2014

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms...
by Burr Settles
Language: English
Release Date: July 1, 2012

The key idea behind active learning is that a machine learning algorithm can perform better with less training if it is allowed to choose the data from which it learns. An active learner may pose "queries," usually in the form of unlabeled data instances to be labeled by an "oracle"...

Communication Networks

A Concise Introduction, Second Edition

by Jean Walrand, Shyam Parekh, R. Srikant
Language: English
Release Date: December 4, 2017

This book results from many years of teaching an upper division course on communication networks in the EECS department at the University of California, Berkeley. It is motivated by the perceived need for an easily accessible textbook that puts emphasis on the core concepts behind current and next...
by Mathias Lux, Oge Marques
Language: English
Release Date: January 1, 2013

Visual information retrieval (VIR) is an active and vibrant research area, which attempts at providing means for organizing, indexing, annotating, and retrieving visual information (images and videos) from large, unstructured repositories. The goal of VIR is to retrieve matches ranked by their relevance...
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