General Game Playing

Nonfiction, Computers, Advanced Computing, Theory, Artificial Intelligence, General Computing
Cover of the book General Game Playing by Michael Genesereth, Michael Thielscher, Morgan & Claypool Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michael Genesereth, Michael Thielscher ISBN: 9781627052566
Publisher: Morgan & Claypool Publishers Publication: March 1, 2014
Imprint: Morgan & Claypool Publishers Language: English
Author: Michael Genesereth, Michael Thielscher
ISBN: 9781627052566
Publisher: Morgan & Claypool Publishers
Publication: March 1, 2014
Imprint: Morgan & Claypool Publishers
Language: English

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. Table of Contents: Preface / Introduction / Game Description / Game Management / Game Playing / Small Single-Player Games / Small Multiple-Player Games / Heuristic Search / Probabilistic Search / Propositional Nets / General Game Playing With Propnets / Factoring / Discovery of Heuristics / Logic / Analyzing Games with Logic / Solving Single-Player Games with Logic / Discovering Heuristics with Logic / Games with Incomplete Information / Games with Historical Constraints / Incomplete Game Descriptions / Advanced General Game Playing / Authors' Biographies

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. Table of Contents: Preface / Introduction / Game Description / Game Management / Game Playing / Small Single-Player Games / Small Multiple-Player Games / Heuristic Search / Probabilistic Search / Propositional Nets / General Game Playing With Propnets / Factoring / Discovery of Heuristics / Logic / Analyzing Games with Logic / Solving Single-Player Games with Logic / Discovering Heuristics with Logic / Games with Incomplete Information / Games with Historical Constraints / Incomplete Game Descriptions / Advanced General Game Playing / Authors' Biographies

More books from Morgan & Claypool Publishers

Cover of the book From Newton to Einstein by Michael Genesereth, Michael Thielscher
Cover of the book Quantum Computing for Computer Architects by Michael Genesereth, Michael Thielscher
Cover of the book Mobile Platforms and Development Environments by Michael Genesereth, Michael Thielscher
Cover of the book Embracing Interference in Wireless Systems by Michael Genesereth, Michael Thielscher
Cover of the book Numerical Solutions of Initial Value Problems Using Mathematica by Michael Genesereth, Michael Thielscher
Cover of the book Special and General Relativity by Michael Genesereth, Michael Thielscher
Cover of the book Detecting the Stochastic Gravitational-Wave Background by Michael Genesereth, Michael Thielscher
Cover of the book Outside the Research Lab, Volume 2 by Michael Genesereth, Michael Thielscher
Cover of the book What's the Matter with Waves? by Michael Genesereth, Michael Thielscher
Cover of the book Advanced Numerical Techniques for Photonic Crystals by Michael Genesereth, Michael Thielscher
Cover of the book Explicit Symmetry Breaking in Electrodynamic Systems and Electromagnetic Radiation by Michael Genesereth, Michael Thielscher
Cover of the book Candidate Multilinear Maps by Michael Genesereth, Michael Thielscher
Cover of the book Customizable Computing by Michael Genesereth, Michael Thielscher
Cover of the book iRODS Primer 2 by Michael Genesereth, Michael Thielscher
Cover of the book Transforming Technologies to Manage Our Information by Michael Genesereth, Michael Thielscher
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy