Creating Independent Serious Games and Simulations from Start to Finish
by
Nick Iuppa, Terry Borst
Language: English
Release Date: October 12, 2012
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can...