Game Programming Graphics category: 809 books

Cover of Développer des applis innovantes avec Unity - I. Réalité virtuelle
by Anthony Cardinale
Language: French
Release Date: March 24, 2017

La réalité virtuelle n'a jamais autant fait parler d'elle et les projets se multiplient dans tous les secteurs d'activité. Si les projets les plus élaborés requièrent des équipements onéreux, il n'en est pas moins déjà possible de créer à moindre coût des applis bluffantes visionnables...
Cover of The New Web Typography

The New Web Typography

Create a Visual Hierarchy with Responsive Web Design

by Stephen Boss, Jason Cranford Teague
Language: English
Release Date: August 19, 2016

With a vast selection of typefaces now available, there is no excuse for using boring typography in web design. The New Web Typography: Create a Visual Hierarchy with Responsive Web Design shows you how to implement web-safe fonts to create visually appealing and multi-browser-friendly websites while...
Cover of Photoshop Elements 4: The Missing Manual
by Barbara Brundage
Language: English
Release Date: October 31, 2005

The popularity of digital cameras continues to grow exponentially. They are now more powerful, feature rich, and affordable--turning digital photography into a mainstream interest. And with Photoshop Elements, Adobe has created the most popular photo-editing program on the planet. Learning how to...
Cover of PlayStationå¨Mobile Development Cookbook
by Michael Fleischauer
Language: English
Release Date: March 25, 2013

Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development. If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified devices, then this book is for you.
Cover of Blender for Animation and Film-Based Production
by Michelangelo Manrique
Language: English
Release Date: November 6, 2014

See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati
Cover of Virtual Character Design for Games and Interactive Media
by Robin James Stuart Sloan
Language: English
Release Date: May 7, 2015

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Cover of Developing AR Games for iOS and Android
by Dominic Cushnan, Hassan EL Habbak
Language: English
Release Date: September 24, 2013

A practical and fast-paced guide that gives you all the information you need to start developing augmented reality games for iOS and Android.This book is great for people who are either new to Vuforia and/or new to Unity. It is a great introductory guide for anyone with a very basic knowledge of xCode...
Cover of Precision Photoshop

Precision Photoshop

Creating Powerful Visual Effects

by Lopsie Schwartz
Language: English
Release Date: October 16, 2014

The Essentials of Photoshop for Creative ProfessionalsThere are plenty of books on Photoshop for photographers; for everyone else, there's Precision Photoshop: Creating Powerful Visual Effects. In clear, conversational language using extensive images and screenshots, this book gives you in-depth guidance on learning how to use Photoshop. The author
Cover of Ray Tracing from the Ground Up
by Kevin Suffern
Language: English
Release Date: April 19, 2016

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
Cover of Essential Skills in Character Rigging
by Nicholas B. Zeman
Language: English
Release Date: October 28, 2015

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's gui
Cover of Blender for Visual Effects
by Sam Vila
Language: English
Release Date: May 26, 2015

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p
Cover of Real-Time Rendering, Fourth Edition
by Eric Haines, Naty Hoffman, Tomas Akenine-Mo¨ller
Language: English
Release Date: August 6, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o
Cover of Das Vulkan-API

Das Vulkan-API

Teil 1: Grundlagen und erste Schritte

by Alexander Rudolph
Language: German
Release Date: January 8, 2018

Auch nach mehr als fünfundzwanzig Jahren ist OpenGL in der Grafikentwicklung immer noch beliebt, besonders, da immer mehr Spiele und andere Grafikanwendungen plattformübergreifend entworfen werden. Jedoch kann wenig darüber hinwegtäuschen, dass das Grafik-API ziemlich in die Jahre gekommen ist...
Cover of Das Vulkan-API

Das Vulkan-API

Teil 2: Wie man ein Framework erstellt und Shader programmiert

by Alexander Rudolph
Language: German
Release Date: February 5, 2018

Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als "OpenGL Next" bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ist nicht abzustreiten, zumal beide die gleiche Sprache für die Shader-Programmierung verwenden:...
First 32 33 34 35 36 37 3839 40 41 42 43 44 Last
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy