Game Programming Graphics category: 809 books

Cover of Digital Love

Digital Love

Romance and Sexuality in Games

by Heidi McDonald
Language: English
Release Date: November 2, 2017

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the...
Cover of Advance 3-D Chess : The Longitudinal Star Gate 14

Advance 3-D Chess : The Longitudinal Star Gate 14

A Synergistic Modulation Synopsis of Vector Logistics.

by Siafa B. Neal
Language: English
Release Date: June 7, 2014

The development of the Longitudinal  ( Horizontal )  Star Gate 14 Model , Model III , does facilitate the need to include pizzazz , intrigue and intricacy to the already boring mundane game of classical conventional chess.  Traditional chess centuries ago was exclusively a favorite...
Cover of Game Art Complete

Game Art Complete

All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

by
Language: English
Release Date: October 30, 2008

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will...
Cover of Professional Augmented Reality Browsers for Smartphones

Professional Augmented Reality Browsers for Smartphones

Programming for junaio, Layar and Wikitude

by Lester Madden
Language: English
Release Date: May 18, 2011

Create amazing mobile augmented reality apps with junaio, Layar, and Wikitude! Professional Augmented Reality Browsers for Smartphones guides you through creating your own augmented reality apps for the iPhone, Android, Symbian, and bada platforms, featuring fully workable and downloadable...
Cover of The Virtual Mind

The Virtual Mind

Designing the Logic to Approximate Human Thinking

by Niklas Hageback
Language: English
Release Date: August 7, 2017

The Virtual Mind: Designing the Logic to Approximate Human Thinking, through an in-depth and multidisciplinary review, outlines and defines the underpinnings for modelling human thinking through approximating the mind. Whilst there are plenty of efforts underway trying to mimic the brain, its complexities...
Cover of Online Game Pioneers at Work
by Morgan Ramsay
Language: English
Release Date: June 3, 2015

In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes...
Cover of Procedural Storytelling in Game Design
by
Language: English
Release Date: March 14, 2019

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform...
Cover of Punk Playthings

Punk Playthings

Provocations for 21st Century Game Makers

by Chris Lowthorpe, Sean Taylor
Language: English
Release Date: November 13, 2017

Punk Playthings Provocations for 21st Century Game Makers "Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that." Malcolm Mclaren Warning: If you want a silver...
Cover of Neural Networks in Unity

Neural Networks in Unity

C# Programming for Windows 10

by Abhishek Nandy, Manisha Biswas
Language: English
Release Date: July 14, 2018

Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions,...
Cover of Games | Game Design | Game Studies

Games | Game Design | Game Studies

Eine Einführung (Deutschsprachige Ausgabe)

by Gundolf S. Freyermuth
Language: German
Release Date: March 18, 2016

Wie stiegen Games zur zentralen audiovisuellen Ausdrucks- und Erzählform der digitalen Kultur auf? Wie entstanden die Verfahren ihrer künstlerischen Produktion? Und wie formierte sich die wissenschaftliche Analyse der sozialen Wirkung und kulturellen Bedeutung des neuen Mediums? Diese grundlegenden...
Cover of Gaming Addiction: Online Addiction: Internet Addiction: How To Overcome Video Game, Internet, And Online Addiction
by Ace McCloud
Language: English
Release Date: March 26, 2017

Are you addicted to playing digital games? Whether you want to (1) reclaim your life, (2) help a friend who is addicted to gaming, or (3) just understand the dangers of online gaming and how to minimize them**, this book** will teach you everything you need to know. Every addiction has...
Cover of Free-to-Play

Free-to-Play

Making Money From Games You Give Away

by Will Luton
Language: English
Release Date: May 27, 2013

*“ Will’s knowledge of F2P comes from years of building games, * *as well as writing about and consulting with developers on the * *model. All the topics covered in this book—economics, gameplay, monetization, * *analytics and marketing—are important to consider when you’re building *...
Cover of Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy? A Comparison of Xbox 1 and PS4 Price, Features, Specs, Games and Release Dates
by Eric Michael
Language: English
Release Date: December 3, 2013

Playstation 4 or Xbox One -- Which of the exciting new video game consoles should YOU buy?For the first time ever, entertainment giants Sony and Microsoft are squaring off in a straight-up battle for video game supremacy, as both companies roll out their long awaited systems simultaneously....
Cover of Fundamentals of Construction and Simulation Game Design
by Ernest Adams
Language: English
Release Date: December 27, 2013

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of...
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