Game Programming Graphics category: 809 books

Cover of The Gamer's Brain

The Gamer's Brain

How Neuroscience and UX Can Impact Video Game Design

by Celia Hodent
Language: English
Release Date: August 10, 2017

Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time...
Cover of Gamification-Based E-Learning Strategies for Computer Programming Education
by
Language: English
Release Date: August 23, 2016

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum....
Cover of Location-Based Mobile Games

Location-Based Mobile Games

Design Perspectives

by Davide Spallazzo, Ilaria Mariani
Language: English
Release Date: February 21, 2018

This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’...
Cover of The Game Designer's Playlist

The Game Designer's Playlist

Innovative Games Every Game Designer Needs to Play

by Zack Hiwiller
Language: English
Release Date: August 14, 2018

Game Designers: Learn from the Masters!   In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.   Ranging...
Cover of Pro Processing for Images and Computer Vision with OpenCV

Pro Processing for Images and Computer Vision with OpenCV

Solutions for Media Artists and Creative Coders

by Bryan WC Chung
Language: English
Release Date: August 26, 2017

Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images...
Cover of Build Your Own Games
by Anonymous
Language: English
Release Date: January 7, 2016

Learn All About Building Your Own Games! Video gaming can be a very entertaining experience for many people. Sometimes you will notice that hours have gone by while you are playing. If you are a person who enjoys playing video games you may want to consider creating your own video game. The market...
Cover of Games, Design and Play

Games, Design and Play

A detailed approach to iterative game design

by Colleen Macklin, John Sharp
Language: English
Release Date: May 19, 2016

The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and...
Cover of Unity Game Development in 24 Hours, Sams Teach Yourself
by Mike Geig
Language: English
Release Date: November 7, 2013

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics,...
Cover of Programming Concepts in Java
by Robert Burns
Language: English
Release Date: December 2, 2014

This book is organized into three parts, separated by major milestones in gaining programming knowledge. Part 1 shows how to apply basic concepts of programming. It goes through the details of writing programs using freely available editor and compiler software. It shows how to store data in variables...
Cover of Scratch For Kids For Dummies
by Derek Breen
Language: English
Release Date: April 20, 2015

Scratch is a fast, fun, and easy way to get started in computer science Do you want to make cool games, impressive animations, and become an all-around Scratch super star? You've come to the right place! Packed with full-color photos and easy-to-follow instructions, Scratch For Kids For Dummies...
Cover of Advanced Game Design

Advanced Game Design

A Systems Approach

by Michael Sellers
Language: English
Release Date: October 30, 2017

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device...
Cover of How to Become a Video Game Artist

How to Become a Video Game Artist

The Insider's Guide to Landing a Job in the Gaming World

by Sam R. Kennedy
Language: English
Release Date: May 14, 2013

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim....
Cover of Learning Rust
by Paul Johnson, Vesa Kaihlavirta
Language: English
Release Date: November 24, 2017

Start building fast and robust applications with the power of Rust by your side About This Book Get started with the language to build scalable and high performance applications This book will help C#/C++ developers gain better performance and memory management Discover the power of Rust...
Cover of Practical GameMaker Projects

Practical GameMaker Projects

Build Games with GameMaker Studio 2

by Ben Tyers
Language: English
Release Date: July 9, 2018

Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android.   Each game in Practical GameMaker Projects has its own...
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