Game Programming Graphics category: 809 books

Cover of Photoshop for Games

Photoshop for Games

Creating Art for Console, Mobile, and Social Games

by Shawn Nelson
Language: English
Release Date: August 18, 2014

Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane.  This book takes an approach to creating assets in Photoshop...
Cover of Mastering Unity 2D Game Development
by Simon Jackson
Language: English
Release Date: August 26, 2014

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Cover of Learning Unity Android Game Development
by Thomas Finnegan
Language: English
Release Date: April 28, 2015

If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.
Cover of Minecraft For Dummies
by Jesse Stay, Thomas Stay, Jacob Cordeiro
Language: English
Release Date: December 29, 2014

Don't be a Minecraft tourist – get expert tips and advice in this full-color primer Minecraft For Dummies is the complete guide to playing within the Minecraft world. With easy-to-follow guidance from a team of Minecraft experts, you'll develop programming and engineering skills as you build...
Cover of Mobile Game Design Essentials
by Dr. Claudio Scolastici, David Nolte
Language: English
Release Date: November 21, 2013

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Cover of Learn RPGs in GameMaker: Studio

Learn RPGs in GameMaker: Studio

Build and Design Role Playing Games

by Ben Tyers
Language: English
Release Date: August 9, 2017

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.   Using Learn...
Cover of HTML5 Game development with ImpactJS
by Davy Cielen, Arno Meysman
Language: English
Release Date: March 26, 2013

HTML5 Game Development with ImpactJS is an insightful, friendly guide that will amaze users with its ease of use in game development. It consists of several informative yet simple instructions, which help develop and build your skill set and knowledge base. This book is for anyone with basic knowledge...
Cover of Unity Game Development Blueprints
by John P. Doran
Language: English
Release Date: November 11, 2014

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Cover of AndEngine for Android Game Development Cookbook
by Jayme Schroeder, Brian Jamison Broyles
Language: English
Release Date: January 14, 2013

A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand...
Cover of Theory of Fun for Game Design
by Raph Koster
Language: English
Release Date: November 8, 2013

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look...
Cover of iOS Game Programming with Xcode and Cocos2d
by Justin Dike
Language: English
Release Date: November 20, 2013

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even...
Cover of Getting Started with Clickteam Fusion
by Jürgen Brunner
Language: English
Release Date: March 21, 2014

An easy-to-understand, step-by-step guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages. This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.
Cover of GameMaker Cookbook
by Brandon Gardiner
Language: English
Release Date: August 27, 2016

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create...
Cover of Swift 2 Blueprints
by Cecil Costa
Language: English
Release Date: October 27, 2015

Sharpen your skills in Swift by designing and deploying seven fully functional applications About This Book Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook Discover ways to make the best use of the latest features...
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