AndEngine for Android Game Development Cookbook

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming
Cover of the book AndEngine for Android Game Development Cookbook by Jayme Schroeder, Brian Jamison Broyles, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jayme Schroeder, Brian Jamison Broyles ISBN: 9781849518994
Publisher: Packt Publishing Publication: January 14, 2013
Imprint: Packt Publishing Language: English
Author: Jayme Schroeder, Brian Jamison Broyles
ISBN: 9781849518994
Publisher: Packt Publishing
Publication: January 14, 2013
Imprint: Packt Publishing
Language: English

A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.

More books from Packt Publishing

Cover of the book Jenkins Fundamentals by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Alfresco One 5.x Developer's Guide - Second Edition by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Python Geospatial Development - Third Edition by Jayme Schroeder, Brian Jamison Broyles
Cover of the book World of Warcraft Gold Strategy Guide by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Learning QGIS - Third Edition by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Mastering Redmine by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Blender 3D 2.49 Architecture, Buidlings, and Scenery by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Mastering NGINX - Second Edition by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Learning Unity Android Game Development by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Moodle Theme Development by Jayme Schroeder, Brian Jamison Broyles
Cover of the book PostgreSQL Replication - Second Edition by Jayme Schroeder, Brian Jamison Broyles
Cover of the book React Design Patterns and Best Practices by Jayme Schroeder, Brian Jamison Broyles
Cover of the book TensorFlow 1.x Deep Learning Cookbook by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Pentaho 3.2 Data Integration: Beginner's Guide by Jayme Schroeder, Brian Jamison Broyles
Cover of the book Hyper-V Network Virtualization Cookbook by Jayme Schroeder, Brian Jamison Broyles
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy