Your First Videogame: All You Need For Your Game Development Debut!

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Health & Well Being, Self Help, Self Improvement, Motivational
Cover of the book Your First Videogame: All You Need For Your Game Development Debut! by Danilo Galbraith, Danilo Galbraith
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Danilo Galbraith ISBN: 9781311519207
Publisher: Danilo Galbraith Publication: June 11, 2015
Imprint: Smashwords Edition Language: English
Author: Danilo Galbraith
ISBN: 9781311519207
Publisher: Danilo Galbraith
Publication: June 11, 2015
Imprint: Smashwords Edition
Language: English

This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references.
The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation. It is especially addressed to the complete neophyte: not only someone who hasn’t created a game yet but also someone who hasn’t written a single line of programming code.
Even if you're not interested in the game development subject, this guide could be a fun and formative exercise.

Chapter's list:
1. Purpose: why we create videogames (introduction);
2. Visualize results: audio and video;
3. Visualize results: programming;
4. Visualize results: IDE, frameworks, development tools;
5. Brainstorming;
6. Organization;
7. Principles.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references.
The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation. It is especially addressed to the complete neophyte: not only someone who hasn’t created a game yet but also someone who hasn’t written a single line of programming code.
Even if you're not interested in the game development subject, this guide could be a fun and formative exercise.

Chapter's list:
1. Purpose: why we create videogames (introduction);
2. Visualize results: audio and video;
3. Visualize results: programming;
4. Visualize results: IDE, frameworks, development tools;
5. Brainstorming;
6. Organization;
7. Principles.

More books from Motivational

Cover of the book Releasing Stars in Bondage by Danilo Galbraith
Cover of the book El obstáculo es el camino by Danilo Galbraith
Cover of the book Help for your sickness by Danilo Galbraith
Cover of the book Life. Game On! by Danilo Galbraith
Cover of the book The Beet Goes On: Essays on Friendship & Breaking New Ground by Danilo Galbraith
Cover of the book Gleaning of a Mystic by Danilo Galbraith
Cover of the book Love Is Everywhere 365 Ways to Live a Life of Love by Danilo Galbraith
Cover of the book Power Ambition Glory by Danilo Galbraith
Cover of the book Cómo ganar dinero en internet by Danilo Galbraith
Cover of the book The Third Book of Beloved by Danilo Galbraith
Cover of the book So Who's Stopping You by Danilo Galbraith
Cover of the book 101 Ideas to Kick Your Ass Into Gear by Danilo Galbraith
Cover of the book Minute Motivators for The Military by Danilo Galbraith
Cover of the book Command And Control by Danilo Galbraith
Cover of the book 你想赢吗 by Danilo Galbraith
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy