Video Games and Creativity

Nonfiction, Health & Well Being, Psychology, Social Psychology, Cognitive Psychology
Cover of the book Video Games and Creativity by Garo Green, James C. Kaufman, Elsevier Science
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Garo Green, James C. Kaufman ISBN: 9780128017050
Publisher: Elsevier Science Publication: August 3, 2015
Imprint: Academic Press Language: English
Author: Garo Green, James C. Kaufman
ISBN: 9780128017050
Publisher: Elsevier Science
Publication: August 3, 2015
Imprint: Academic Press
Language: English

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as:

  • Can video games be used to develop or enhance creativity?
  • Is there a place for video games in the classroom?
  • What types of creativity are needed to develop video games?

While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.  The research and development of game-based learning has revealed the power of using games to teach and promote learning.  In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

  • Summarizes research relating to creativity and video games
  • Incorporates creativity research on both game design and game play
  • Discusses physical design, game mechanics, coding, and more
  • Investigates how video games may encourage creative problem solving
  • Highlights applications of video games for educational purposes
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as:

While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.  The research and development of game-based learning has revealed the power of using games to teach and promote learning.  In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

More books from Elsevier Science

Cover of the book Reaction Rate Theory and Rare Events by Garo Green, James C. Kaufman
Cover of the book The Path from Biomarker Discovery to Regulatory Qualification by Garo Green, James C. Kaufman
Cover of the book Automotive Spark-Ignited Direct-Injection Gasoline Engines by Garo Green, James C. Kaufman
Cover of the book Starch: Chemistry and Technology by Garo Green, James C. Kaufman
Cover of the book Hydraulic Rubber Dam by Garo Green, James C. Kaufman
Cover of the book Whole Brain® Learning in Higher Education by Garo Green, James C. Kaufman
Cover of the book Regulatory T Cells in Health and Disease by Garo Green, James C. Kaufman
Cover of the book Pheromone Biochemistry by Garo Green, James C. Kaufman
Cover of the book Designing User Interfaces for an Aging Population by Garo Green, James C. Kaufman
Cover of the book Waste Management for the Food Industries by Garo Green, James C. Kaufman
Cover of the book Bridging Scales in Modelling and Simulation of Non-Reacting and Reacting Flows. Part I by Garo Green, James C. Kaufman
Cover of the book Malware Forensics Field Guide for Windows Systems by Garo Green, James C. Kaufman
Cover of the book Spin Resonance Spectroscopy by Garo Green, James C. Kaufman
Cover of the book Veterinary Toxicology for Australia and New Zealand by Garo Green, James C. Kaufman
Cover of the book Advances in Organometallic Chemistry by Garo Green, James C. Kaufman
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy