Unity 3D Game Development by Example Beginner's Guide

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, Advanced Computing, Information Technology
Cover of the book Unity 3D Game Development by Example Beginner's Guide by Ryan Henson Creighton, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ryan Henson Creighton ISBN: 9781849690553
Publisher: Packt Publishing Publication: September 24, 2010
Imprint: Packt Publishing Language: English
Author: Ryan Henson Creighton
ISBN: 9781849690553
Publisher: Packt Publishing
Publication: September 24, 2010
Imprint: Packt Publishing
Language: English
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

More books from Packt Publishing

Cover of the book ModSecurity 2.5 by Ryan Henson Creighton
Cover of the book Android Database Programming by Ryan Henson Creighton
Cover of the book Learning Python Data Visualization by Ryan Henson Creighton
Cover of the book Joomla! 1.5 Top Extensions Cookbook by Ryan Henson Creighton
Cover of the book TypeScript: Modern JavaScript Development by Ryan Henson Creighton
Cover of the book Using OpenRefine by Ryan Henson Creighton
Cover of the book IBM Lotus Notes 8.5 User Guide by Ryan Henson Creighton
Cover of the book Mastering Embedded Linux Programming - Second Edition by Ryan Henson Creighton
Cover of the book Microsoft Dynamics AX 2012 R2 Services by Ryan Henson Creighton
Cover of the book OSGi and Apache Felix 3.0 Beginner's Guide by Ryan Henson Creighton
Cover of the book Building a Pentesting Lab for Wireless Networks by Ryan Henson Creighton
Cover of the book Oracle E-Business Suite R12 Integration and OA Framework Development and Extension Cookbook by Ryan Henson Creighton
Cover of the book Instant Eclipse Application Testing How-to by Ryan Henson Creighton
Cover of the book Plone 3 Theming by Ryan Henson Creighton
Cover of the book Apache Maven 3 Cookbook by Ryan Henson Creighton
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy