Rigging for Games

A Primer for Technical Artists Using Maya and Python

Nonfiction, Computers
Cover of the book Rigging for Games by Eyal Assaf, CRC Press
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Author: Eyal Assaf ISBN: 9781317802938
Publisher: CRC Press Publication: November 19, 2015
Imprint: Routledge Language: English
Author: Eyal Assaf
ISBN: 9781317802938
Publisher: CRC Press
Publication: November 19, 2015
Imprint: Routledge
Language: English

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

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