OpenGL SuperBible

Comprehensive Tutorial and Reference

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book OpenGL SuperBible by Graham Sellers, Richard S Wright Jr., Nicholas Haemel, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Graham Sellers, Richard S Wright Jr., Nicholas Haemel ISBN: 9780133365085
Publisher: Pearson Education Publication: July 19, 2013
Imprint: Addison-Wesley Professional Language: English
Author: Graham Sellers, Richard S Wright Jr., Nicholas Haemel
ISBN: 9780133365085
Publisher: Pearson Education
Publication: July 19, 2013
Imprint: Addison-Wesley Professional
Language: English

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.

 

Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.

 

Coverage includes

  • A practical introduction to the essentials of realtime 3D graphics
  • Core OpenGL 4.3 techniques for rendering, transformations, and texturing
  • Foundational math for creating interesting 3D graphics with OpenGL
  • Writing your own shaders, with examples to get you started
  • Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
  • Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
  • Using compute shaders to harness today’s graphics cards for more than graphics
  • Monitoring and controlling the OpenGL graphics pipeline
  • Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
  • Modern OpenGL debugging and performance optimization

Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.

 

Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.

 

Coverage includes

Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

More books from Pearson Education

Cover of the book PR 2.0 Is Here by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Urban Exploration Photography by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Using Thematic Thinking to Achieve Business Success, Growth, and Innovation by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book NCLEX-RN Practice Questions Exam Cram by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Lean Sigma--A Practitioner's Guide by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Your iPad at Work (covers iOS 7 on iPad Air, iPad 3rd and 4th generation, iPad2, and iPad mini) by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Tweak It and Freak It by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Sams Teach Yourself HTML 4 in 24 Hours by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book The Truth About Email Marketing by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book The iPhone Book, Third Edition (Covers iPhone 3GS, iPhone 3G, and iPod Touch) by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book A Practical Guide to UNIX for Mac OS X Users by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Project 2013 In Depth by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Windows 8.1 Plain & Simple by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book The Truth About Government Assistance Scams by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Counter Hack Reloaded: A Step-by-Step Guide to Computer Attacks and Effective Defenses by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy