Metal Programming Guide

Tutorial and Reference via Swift

Nonfiction, Computers, Macintosh, Application Software, Computer Graphics, Programming
Cover of the book Metal Programming Guide by Janie Clayton, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Janie Clayton ISBN: 9780134668956
Publisher: Pearson Education Publication: December 5, 2017
Imprint: Addison-Wesley Professional Language: English
Author: Janie Clayton
ISBN: 9780134668956
Publisher: Pearson Education
Publication: December 5, 2017
Imprint: Addison-Wesley Professional
Language: English

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers

 

Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start.

 

Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub).

 

Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking.

  • Quickly get a basic Metal project running
  • Work with Metal resources and memory management
  • Learn how shaders are compiled and accessed by the CPU
  • Program both 2D and 3D graphics with Metal
  • Import 3D models and assets from Blender, Maya, and other programs
  • Apply imported textures to model objects
  • Use multipass rendering to efficiently implement computationally expensive techniques
  • Leverage tessellation to reduce mesh detail
  • Use the GPU for a wide spectrum of general-purpose computing applications
  • Get started with the Metal Performance Shaders Framework
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers

 

Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start.

 

Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub).

 

Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking.

More books from Pearson Education

Cover of the book A Minecraft Mini-Encyclopedia by Janie Clayton
Cover of the book Brilliant Budgets and Forecasts by Janie Clayton
Cover of the book Programming .NET Compact Framework 3.5 by Janie Clayton
Cover of the book Give Your Business a Heart (Collection) by Janie Clayton
Cover of the book Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques by Janie Clayton
Cover of the book The Little Mac Book, Leopard Edition by Janie Clayton
Cover of the book It Takes a Genome by Janie Clayton
Cover of the book Practical Augmented Reality by Janie Clayton
Cover of the book How to Be an Entrepreneur by Janie Clayton
Cover of the book The Headshot by Janie Clayton
Cover of the book Maya Character Creation by Janie Clayton
Cover of the book Level 3: Hamlet by Janie Clayton
Cover of the book CMMI-ACQ by Janie Clayton
Cover of the book CCNP Security VPN 642-647 Quick Reference by Janie Clayton
Cover of the book Strategic Mobile Design by Janie Clayton
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy