Learning Unreal Engine Android Game Development

Nonfiction, Computers, Programming, C & C++, C++, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics
Cover of the book Learning Unreal Engine Android Game Development by Nitish Misra, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Nitish Misra ISBN: 9781784391720
Publisher: Packt Publishing Publication: June 30, 2015
Imprint: Packt Publishing Language: English
Author: Nitish Misra
ISBN: 9781784391720
Publisher: Packt Publishing
Publication: June 30, 2015
Imprint: Packt Publishing
Language: English

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

More books from Packt Publishing

Cover of the book Learning Responsive Data Visualization by Nitish Misra
Cover of the book Java EE 8 Design Patterns and Best Practices by Nitish Misra
Cover of the book Hands-On System Programming with Linux by Nitish Misra
Cover of the book Creating Templates with Artisteer by Nitish Misra
Cover of the book Instant Ext JS Starter by Nitish Misra
Cover of the book Raspberry Pi Robotic Projects - Third Edition by Nitish Misra
Cover of the book Moodle Administration by Nitish Misra
Cover of the book Hybrid Cloud for Developers by Nitish Misra
Cover of the book jQuery UI 1.6: The User Interface Library for jQuery by Nitish Misra
Cover of the book Building Android UIs with Custom Views by Nitish Misra
Cover of the book Mastering Unity 2D Game Development by Nitish Misra
Cover of the book Sass and Compass for Designers by Nitish Misra
Cover of the book Software-Defined Networking with OpenFlow - Second Edition by Nitish Misra
Cover of the book GlassFish Security by Nitish Misra
Cover of the book AngularJS Deployment Essentials by Nitish Misra
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy