Android Programming with Kotlin for Beginners

Build Android apps starting from zero programming experience with the new Kotlin programming language

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing, Programming
Cover of the book Android Programming with Kotlin for Beginners by John Horton, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Horton ISBN: 9781789800883
Publisher: Packt Publishing Publication: April 30, 2019
Imprint: Packt Publishing Language: English
Author: John Horton
ISBN: 9781789800883
Publisher: Packt Publishing
Publication: April 30, 2019
Imprint: Packt Publishing
Language: English

Build smart looking Kotlin apps with UI and functionality for the Android platform

Key Features

  • Start your Android programming career, or just have fun publishing apps on Google Play marketplace
  • The first-principle introduction to Kotlin through Android, to start building easy-to-use apps
  • Learn by example and build four real-world apps and dozens of mini-apps

Book Description

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android.

It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app.

By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.

What you will learn

  • Learn how Kotlin and Android work together
  • Build a graphical drawing app using Object-Oriented Programming (OOP) principles
  • Build beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and CardView
  • Write Kotlin code to manage an apps' data using different strategies including JSON and the built-in Android SQLite database
  • Add user interaction, data captures, sound, and animation to your apps
  • Implement dialog boxes to capture input from the user
  • Build a simple database app that sorts and stores the user's data

Who this book is for

This book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Build smart looking Kotlin apps with UI and functionality for the Android platform

Key Features

Book Description

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android.

It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app.

By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.

What you will learn

Who this book is for

This book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.

More books from Packt Publishing

Cover of the book Manga Studio 5 Beginner's Guide by John Horton
Cover of the book ASP.NET MVC 4 Mobile App Development by John Horton
Cover of the book 3D Printing Designs: The Sun Puzzle by John Horton
Cover of the book Pluggable Authentication Modules: The Definitive Guide to PAM for Linux SysAdmins and C Developers by John Horton
Cover of the book Performance Testing With JMeter 2.9 by John Horton
Cover of the book Windows Server 2012 R2 Administrator Cookbook by John Horton
Cover of the book Sparrow iOS Game Framework Beginner’s Guide by John Horton
Cover of the book The Manager's Guide to Mediating Conflict by John Horton
Cover of the book Learning Android Game Development by John Horton
Cover of the book CMake Cookbook by John Horton
Cover of the book OData Programming Cookbook for .NET Developers by John Horton
Cover of the book Game Programming using Qt 5 Beginner's Guide by John Horton
Cover of the book Professional Oracle Mobile by John Horton
Cover of the book Unity 2017 Mobile Game Development by John Horton
Cover of the book Learning Three.js — the JavaScript 3D Library for WebGL - Second Edition by John Horton
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy