Author: | Wolfgang Engel | ISBN: | 9781351201216 |
Publisher: | CRC Press | Publication: | December 7, 2018 |
Imprint: | A K Peters/CRC Press | Language: | English |
Author: | Wolfgang Engel |
ISBN: | 9781351201216 |
Publisher: | CRC Press |
Publication: | December 7, 2018 |
Imprint: | A K Peters/CRC Press |
Language: | English |
Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices
Covers specific challenges involved in creating games on various platforms
Explores the latest developments in the rapidly evolving field of real-time rendering
Takes a practical approach that helps graphics programmers solve their daily challenges
Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices
Covers specific challenges involved in creating games on various platforms
Explores the latest developments in the rapidly evolving field of real-time rendering
Takes a practical approach that helps graphics programmers solve their daily challenges