Gamify Your Classroom

A Field Guide to Game-Based Learning

Nonfiction, Reference & Language, Education & Teaching, Special Education, Experimental Methods, Educational Theory, Adult & Continuing Education, Elementary
Cover of the book Gamify Your Classroom by Matthew Farber, Peter Lang
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Matthew Farber ISBN: 9781454194941
Publisher: Peter Lang Publication: July 1, 2014
Imprint: Peter Lang Inc., International Academic Publishers Language: English
Author: Matthew Farber
ISBN: 9781454194941
Publisher: Peter Lang
Publication: July 1, 2014
Imprint: Peter Lang Inc., International Academic Publishers
Language: English

This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author’s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author’s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!

More books from Peter Lang

Cover of the book Objects of Inquiry in Philosophy of Language and Linguistics by Matthew Farber
Cover of the book Bangladesh by Matthew Farber
Cover of the book Lire en classe de français by Matthew Farber
Cover of the book Development of Teaching Academics in the Academic Labor Market in Germany by Matthew Farber
Cover of the book Die Moeglichkeit transnationaler Tarifvertraege in Europa anhand eines Vergleichs des britischen und deutschen Tarifvertragsrechts by Matthew Farber
Cover of the book Whistleblowing by Matthew Farber
Cover of the book Public Relations, Values and Cultural Identity by Matthew Farber
Cover of the book Philosophy for Multisensory Communication and Media by Matthew Farber
Cover of the book Borders, Mobilities and Migrations by Matthew Farber
Cover of the book Christentum und politische Liberalitaet by Matthew Farber
Cover of the book Teaching Business Culture in the Italian Context by Matthew Farber
Cover of the book Words in Action by Matthew Farber
Cover of the book Carl Leberecht Immermann by Matthew Farber
Cover of the book Das Abstandsgebot in Richtlinie 2012/18/EU («Seveso-III-Richtlinie») und seine Auswirkungen auf die Erteilung von Baugenehmigungen by Matthew Farber
Cover of the book Grenzen aerztlicher Schweigepflicht am Beispiel von Kindesmisshandlungen by Matthew Farber
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy