Gamification-Based E-Learning Strategies for Computer Programming Education

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Gamification-Based E-Learning Strategies for Computer Programming Education by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522510369
Publisher: IGI Global Publication: August 23, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522510369
Publisher: IGI Global
Publication: August 23, 2016
Imprint: Information Science Reference
Language: English
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

More books from IGI Global

Cover of the book Knowledge Driven Service Innovation and Management by
Cover of the book Soft Computing Applications for Renewable Energy and Energy Efficiency by
Cover of the book Trends, Prospects, and Challenges in Asian E-Governance by
Cover of the book Intercultural Foreign Language Teaching and Learning in Higher Education Contexts by
Cover of the book Police Psychology and Its Growing Impact on Modern Law Enforcement by
Cover of the book Handbook of Research on Business Social Networking by
Cover of the book Building a Competitive Public Sector with Knowledge Management Strategy by
Cover of the book Sustainable ICT Adoption and Integration for Socio-Economic Development by
Cover of the book Learner Experience and Usability in Online Education by
Cover of the book Women Entrepreneurs and Strategic Decision Making in the Global Economy by
Cover of the book Advances and Applications in Model-Driven Engineering by
Cover of the book Handbook of Research on Social Marketing and Its Influence on Animal Origin Food Product Consumption by
Cover of the book Image Processing by
Cover of the book Enabling Technologies and Architectures for Next-Generation Networking Capabilities by
Cover of the book Developments in Healthcare Information Systems and Technologies by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy