Gamification-Based E-Learning Strategies for Computer Programming Education

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Gamification-Based E-Learning Strategies for Computer Programming Education by , IGI Global
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Author: ISBN: 9781522510369
Publisher: IGI Global Publication: August 23, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522510369
Publisher: IGI Global
Publication: August 23, 2016
Imprint: Information Science Reference
Language: English
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

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