Gamification-Based E-Learning Strategies for Computer Programming Education

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Big bigCover of Gamification-Based E-Learning Strategies for Computer Programming Education

More books from IGI Global

bigCover of the book Simulation in Computer Network Design and Modeling by
bigCover of the book Global Cyber Security Labor Shortage and International Business Risk by
bigCover of the book Autism Spectrum Disorders by
bigCover of the book Intelligent Systems for Optical Networks Design by
bigCover of the book Technology Integration and Foundations for Effective Leadership by
bigCover of the book Technological Advancements in Biomedicine for Healthcare Applications by
bigCover of the book System and Circuit Design for Biologically-Inspired Intelligent Learning by
bigCover of the book Sexual Misconduct in the Education and Human Services Sector by
bigCover of the book Handbook of Research on Communities of Practice for Organizational Management and Networking by
bigCover of the book Emerging Applications of Natural Language Processing by
bigCover of the book Design, Development, and Use of Secure Electronic Voting Systems by
bigCover of the book Telehealth Networks for Hospital Services by
bigCover of the book Design Optimization of Active and Passive Structural Control Systems by
bigCover of the book Investigations into Living Systems, Artificial Life, and Real-World Solutions by
bigCover of the book Judiciary-Friendly Forensics of Software Copyright Infringement by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy