Essential Skills in Organic Modeling

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book Essential Skills in Organic Modeling by Nicholas B. Zeman, CRC Press
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Author: Nicholas B. Zeman ISBN: 9781351648776
Publisher: CRC Press Publication: November 22, 2017
Imprint: A K Peters/CRC Press Language: English
Author: Nicholas B. Zeman
ISBN: 9781351648776
Publisher: CRC Press
Publication: November 22, 2017
Imprint: A K Peters/CRC Press
Language: English

This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable” creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.

Features

Designed to approach organic modeling in a software-independent manner.

Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson.

Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development.

Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable” creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.

Features

Designed to approach organic modeling in a software-independent manner.

Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson.

Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development.

Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.

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